Tyker Posted February 19, 2016 Report Posted February 19, 2016 (edited) Today I found out, via r/csmapmakers, that Valve also added a de_nuke_zoo.vmf to the update.It is amazing! It follows in the footsteps of the prop libraries A Boojum Snark made for TF2So if you want to get an eye for the new content, and see what has been made available, go take a look!You can find the vmf in your common\Counter-Strike Global Offensive\sdk_content\maps directory. Edited February 19, 2016 by Tyker Pepperpot, jd40, Utopia and 2 others 5 Quote
FMPONE Posted February 19, 2016 Report Posted February 19, 2016 can anyone get the actual map .vmf working? I'm not into prop farms Quote
Squad Posted February 19, 2016 Report Posted February 19, 2016 can anyone get the actual map .vmf working? I'm not into prop farmsYes. You need to extract a shitload of props from the bsp though. I zipped them and uploaded it here. Extract into csgo\models\props\autocombine\de_nuke. Radix, Vaya, K and 5 others 8 Quote
Quotingmc Posted February 19, 2016 Report Posted February 19, 2016 Yes. You need to extract a shitload of props from the bsp though. I zipped them and uploaded it here. Extract into csgo\models\props\autocombine\de_nuke.Works for me without any fuss. Just opened the .vmf and it was all good. Quote
Squad Posted February 19, 2016 Report Posted February 19, 2016 Weird. It was covered with these missing model errors for me. Quote
Tyker Posted February 19, 2016 Author Report Posted February 19, 2016 It worked for me as-is as well. No need to download or extract anything. Weird! Quote
Minos Posted February 19, 2016 Report Posted February 19, 2016 So awesome! Is this a Robert Briscoe special? Squad 1 Quote
blackdog Posted February 19, 2016 Report Posted February 19, 2016 The fact that this is useful says a lot about the status of the in-editor browser. VIOLATION 1 Quote
grapen Posted February 20, 2016 Report Posted February 20, 2016 (edited) My favourite new props are without a doubt the moving clouds:models/props/de_nuke/hr_nuke/nuke_skydome_001/nuke_skydome_002.mdlmodels/props/de_nuke/hr_nuke/nuke_skydome_001/nuke_skydome_003.mdlRender a cloudless sky scene in your preferred modeling package and use that as a 2D skybox. Add these props to your 3D skybox. It looks very good.Worth to note on the topic is that Valve also added a new, better looking sun flare that DOESN'T flicker when aiming at it:sprites/nuke_sunflare_001 Edited February 20, 2016 by grapen Vaya, FMPONE, Tyker and 1 other 4 Quote
Vaya Posted February 20, 2016 Report Posted February 20, 2016 Between this and Train they've basically removed any reason for any source mappers making the standard industrial themed map we've seen 1000 times before.Death to ancient props in 2016 Lizard, Fnugz and grapen 3 Quote
grapen Posted February 20, 2016 Report Posted February 20, 2016 Content creators should take note of Valve increasing the standards for CS:GO level design in more than one way. With new nuke it's evident they are creating textures in 2048*2048 and then downscaling them on brushes to 0.125, doubling the amount of pixels per hammer unit. This is basically making me regret everything right now.. Vaya, Bevster and Tyker 3 Quote
Pivac Posted February 20, 2016 Report Posted February 20, 2016 I get this:The same happened to me before I extracted the models where you said. Weird that it happens only to some of us.I like their new approach to props in terms of making them in neutral grey, so you can customize the color. Gives more room to make custom maps feel different and have their own color style. Vaya 1 Quote
Vaya Posted February 20, 2016 Report Posted February 20, 2016 @FMPONE started this recolouring props trend with santorini. I like it a lot - it's easy and a cheap way of making areas unique.Valve making it more consistent when recolouring stuff is great. Pivac, Fnugz and Lizard 3 Quote
jakuza Posted February 20, 2016 Report Posted February 20, 2016 Anyone else notice they're using these generic envmaps for basically anything with specularity now, instead of cubemap reflections? It seems sort of like a faked PBR to me, since cubemaps do tend to make everything look like they've got a coat of oil.I think it looks pretty good.And also the return of 3D Shaded Textured. NICE leplubodeslapin and Vaya 2 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.