leplubodeslapin Posted February 25, 2016 Report Posted February 25, 2016 Why do you need a shadow_control entity ?It was used in Half-Life 2 and other games, when the dynamic shadows were only possible with dynamic/physics objects (they were very simple projections, not real projected shadows). But on CSGO, since the only dynamic shadows you can have are due to the cascaded shadows (for outside areas), it became useless. (i think) Quote
'RZL Posted February 25, 2016 Report Posted February 25, 2016 As I've stated in the Edit, I tried to change the color, but it doesn't affect it at all. Ambient is a purple-gray (196 185 208 200 , very slightly), nothing extreme blueish. I removed all entities but the shadow_control, light_env and it still happens. I changed the shadow color for the shadow_control to 196 196 196 (grey, duh!) and still no change. This screenshot is compiled with HDR only but shows the effect pretty well. And yes, I compile with -StaticPropLightingHidden ContentTry to delete your light_env and add a new one with the same settings. That might solve your problem. MaanMan 1 Quote
Deathy Posted February 25, 2016 Report Posted February 25, 2016 (edited) I already stated in my post before, that it didn't solve the problem. Anyways, I guess I'll fiddle this around with patience. ^^ Okay, I've determined the cause of the problem. BrightnessScaleHDR and AmbientScaleHDR both had a value of 0.5. After setting both back to 1, the problem's gone. To be more precise: BrightnessScaleHDR cannot be lower than 1.Kinda suspected it. Edited February 25, 2016 by Deathy Solution found! Quote
leplubodeslapin Posted February 25, 2016 Report Posted February 25, 2016 both shadow_control and HDR brightness and ambiant values on any light entity are completely useless on CSGO anyway ... Lizard 1 Quote
w0llmart Posted February 26, 2016 Report Posted February 26, 2016 both shadow_control and HDR brightness and ambiant values on any light entity are completely useless on CSGO anyway ...i've noticed that reducing the ambient has an effect on the shadowsbrightness is negligible though... Quote
Onur Kardelen Posted February 26, 2016 Report Posted February 26, 2016 It did after update. How can I solve this? Thanks. Quote
Vaya Posted February 26, 2016 Report Posted February 26, 2016 Have you tried every fix mentioned above or did you skip to the end?... Single, jackophant and Onur Kardelen 3 Quote
leplubodeslapin Posted February 26, 2016 Report Posted February 26, 2016 i've noticed that reducing the ambient has an effect on the shadowsbrightness is negligible though...Yes of course it will change but it doesn't mean it's useful !HDR Brightness and HDR Ambient were parameters used when the players had a choice of enabling HDR or not in the video options (on games such as Half-life 2, CSS, DOD:S, TF2 ... most of the Source games). Because then, the lighting of the whole map was compiled twice : once without HDR (↔ "LDR") and once with HDR. The compilation times were doubled, the file sizes of maps were a lot bigger ...They decided on CSGO to force every user to have the HDR enabled, you can not disable it in video options. Therefore, it's useless to compile your map in LDR (↔ non-HDR), because the players won't be able to see the map this way. HDR brightness and HDR ambiant parameters were used in case you have a light, that was looking good in LDR but too bright (for example) in HDR. It gave you the possibility to adjust the lighting on each version of the map. But if you don't configure the HDR values, it will use the default ones for both lighting compilations.So yes, if you change the HDR brightness and HDR Ambient values, it will change the lighting on your map but you could also have changed the default brightness and ambiant values, it would also have changed the lighting in the same way. Hidden ContentIt did after update. How can I solve this? Thanks. It's just a leak or something like that, no lighting is compiled here (it's in fullbright). Onur Kardelen, jd40 and jackophant 3 Quote
Onur Kardelen Posted February 26, 2016 Report Posted February 26, 2016 It's just a leak or something like that, no lighting is compiled here (it's in fullbright).I put standard lights and light_environment. And I didn't see *.lin (leak) file in my map folder.My expert parameters:-staticproppolys -textureshadows -staticproplighting -staticpropsamplescale 16 -game $gamedir $path\$file Quote
esspho Posted February 26, 2016 Report Posted February 26, 2016 @Onur Kardelen this could caused by giving names to your lights. If you did so, you can try to delete the name(s) and recompile. Onur Kardelen 1 Quote
Onur Kardelen Posted February 26, 2016 Report Posted February 26, 2016 (edited) @Onur Kardelen this could caused by giving names to your lights. If you did so, you can try to delete the name(s) and recompile.But I connected lights to buttons. When I pressed button, it opens named light. If I delete that names, how can I connect lights to buttons? Edited February 26, 2016 by Onur Kardelen Quote
Shibou Posted February 27, 2016 Report Posted February 27, 2016 (edited) Try to delete your light_env and add a new one with the same settings. That might solve your problem.I made some tests with the light_env. To me it seems that to intense light causes that problem. You can even change the colour of the strange shadow by selecting another ambient color. If no ambient colour is selected the strange shadow just remains black.Any other ways of compiling, even final, did not fix it for me.I lowered the brightness to a much lower value and got rid of these shadows. Edited February 27, 2016 by Shibou forgot something Quote
esspho Posted February 28, 2016 Report Posted February 28, 2016 But I connected lights to buttons. When I pressed button, it opens named light. If I delete that names, how can I connect lights to buttons?Unfortunately there is no work around for this. I noticed that since the wildfire update switchable lights can cause this kind of thing you are having. I had a similar problem recently and got rid of it by replacing the lights with just env_sprites that can be turned on and off. It works okay in my case - hope that helps. Quote
Shibou Posted March 13, 2016 Report Posted March 13, 2016 (edited) 3kliksphilip made a video on that topic: https://www.youtube.com/watch?v=IJCpXPq8BhwMaybe this could be some help too. Edited March 13, 2016 by Shibou typo Quote
Iceberg Posted March 15, 2016 Report Posted March 15, 2016 hi guys, I just got this tutorial to fix the problem, I followed him step by step and I could fix it. http://www.worldofleveldesign.com/categories/csgo-tutorials/errors-fixes/csgo-black-prop-static-wildfire-update.php Quote
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