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[csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)


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With the new Wildfire Update came a whole new Nuke, which included a lot of new assets. So, I go into Hammer and place down a few of the new props, then compile. They're all completely black. I tried to just compile older props from other maps, and they are also all black. Anyone else having this problem?

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Edited by Wrakk
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Hi there! We released an update to VRAD in the latest update. To get proper lighting on static props, you will need to run with -StaticPropLighting in VRAD, which sadly isn't updated (yet) in Hammer f

Default compile settings are forbidden on this website, sorry bro... 

Cool, thanks !  And also, thanks for fixed the "3D Shaded Textures Polygons" view of Hammer 

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For some reason, this only happens with the default compile settings.  Doing a full compile makes everything work again. Strange issue, considering default compiles always worked before. 

Edited by Wrakk
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I just got a problem but the other way around, with brushes black and props normal. Maby not connected to the update but worth mentioning.

Edit: After some compiles and changes to the map, it worked fine, And looks normal again. Still don't know if it was connected to the update or what fixed it.

Edited by JustFredrik
fixed it
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After the update my shadows on the map is extreamly sharp, compared to pre-update compiles without changing any compile settings. They probably made some changes to make maps look better and on some systems this update resulted in broken lighting.

But hey, it wouldn't be a true CSGO update without bugs and glitches!

Edited by JustFredrik
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