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In the ongoing quest to make 3ds Max more fun as your level editor, please welcome Brushify, a new geometry modifier to help you keep your geometry valid as brushes. While I've been building geometry plugins to create systems of brushes (like CorVex and ShellVex) I've come to learn that many people with Hammer backgrounds prefer to work on everything one brush at a time. You can still use Brushify on larger systems or collections of objects, but it can help Hammer users transitioning into Max.

Important: this plugin only works in 3ds Max 2016 SP2+.

 

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