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Employment as Level Designer - UE4 Singleplayer BSP masters


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Posted

Hey Everyone!

Simon OCallaghan recommended this forum as the place to find Single Player Level Designers with a keen eye for BSP Use and atmosphere. 

I started when everything was built with BSP only. I'm looking for folks that can create an immersive world with nothing more than the editor and a couple tiling textures. The meshwork will follow, but is meant to enhance, not replace the good flow of allowing a BSP-crafter to go follow his/her intuition. If that sounds like you lets talk!

I myself started out as a level designer in the Quake 2 days and ended up doing a majority of the levels for Gunman Chronicles, a mod gone retail based on the Half-Life (Quake) engine. I’m currently on the lookout to bring on board new team members for our game development team to join us here in tropical Asia, in Malaysia. The main game product is an UE4 based FPS Singleplayer game with a focus on skilled movement&combat and exploration, a throwback at Quake1&2 / Halflife type games with less handholding and cutscene work. 

Join Malaysia's largest developer and work in Tropical Asia:

Join our team of talented developers in our studio focused purely on high-end AAA game development. Our team of 100+ is growing our partnerships with US and Japanese publishers and there are great opportunities in our pre-production, game design, level design, 3d content creation - teams.

  • Relocation assistance
  • Flights & Immigration Processing support provided
  • Temporary housing assistance provided free of cost. 

What we're about

   https://www.youtube.com/watch?v=HCNi33XNiSY

Projects we contributed to

   https://www.youtube.com/watch?v=QC35CGrstAw   

Facebook & Website :

   https://www.facebook.com/StreamlineStudios  & www.Streamline-Studios.com

 Feel free to email me at sbaier[at]streamline-studios.com 

 

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  • 2 months later...
Posted

I'm interested and currently situated in CA USA.

 

I'm a level designer and have a lot of experience in the Unreal Engine.

 

A few pics of the map I'm currently working on.  It features a nice trap room that contains the double damage pickup.

 

And here is the thread for game testing the map itself.  

https://www.epicgames.com/unrealtournament/forums/showthread.php?17358-DM-RadioActive

 

I'm currently working on meshing out the map as the block layout has been play tested for 1 year already. 

 

I would love to work as part of a design team.

 

 

 

 

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Posted

Curious coincidence, I picked up Gunman when I recently went home visit parents… I never finished that game because at the time the computer blew up.

Unfortunately I don't have the skills to apply right now, but I'm curious how it is to leave there, is it a problem with the language?

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