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Viable lighting for night environment for Source?


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For a while I've tested night environments or overcast skies and a lot of people suggested Source engine just doesn't look as good without shadows from the environment.

I agree with them but I'm hoping to give it another try for a small project right now for a kz climbing map for CSGO and was wondering if anyone found much success with it.

I'm hoping to achieve a sci-fi metropolis like "Mirror's Edge/Deus Ex" but with an night-time atmosphere i.e. 



Quick test map. Forgive the awful lighting. I've been tinkering around with blending values but it's hard to tell if I could achieve decent results from just a rough sketch w/o textures and details and selfillum+HDR:




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