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[Wip] De_Croatia

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My current project is a competitive map named De_Croatia. It takes place in the heart of Croatia, Image References here :http://imgur.com/a/SSkfh .Right now its in the Early Play testing stages. But I'm Trying to Capture the Theme of Croatia in one area right now, but I'm having troubles capturing it so I am looking for someone to help me do that.


Current Stage of the map: http://steamcommunity.com/sharedfiles/filedetails/?id=628541757

Edited by zuzs980
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No its not in the map, Youre right its not very complex, but im having major issues with textures lining up and small details not working correctly. as in not rotating correctly or anything like that.

But again im not asking them to "do" it for me. Looking for help doing it.

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Try accessing the 2d options in your options menu and setting the option that locks your rotation to 15 degrees, can help with precise rotations. Also try lowering the grid size to like up smaller details. Have a WIP picture?

My workshop has all of the Current Versions screen shots in it which can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=516587257

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  • 1 year later...

Hello everyone i know its been Nearly 2 years since ive posted on this WIP. 

But I am still looking for feed back for the current layout and flow of my map. The map is current in version Alpha09_c

I am Currently looking for play testers to give me some info on the layout and flow before i go any further with this project and start adding more cover and detail. Any feed back is welcomed thank you. 

I am hosting this on my own server for you to check out the ip is :

Also I will be putting in an application for play testing.

You can also get it directly from my workshop here Along with the previous version . 

Aplha09_c: http://steamcommunity.com/sharedfiles/filedetails/?id=628541757

Workshop:  http://steamcommunity.com/profiles/76561197996590938/myworkshopfiles/


With the Current Version of the map i have made these changes.

Major Changes:


     - Relocated Entrance

     -Added second entrance through mid

     -Reworked Layout of underpass

     -Lowered ceiling height to present the feel of a "sewer"

B Site:

     -Took roof off long

     -Reworked Long path

     -Added App/Alt route from mid


     -Added archway for ct mid

     -Added an entrance to each site from mid

A Site:

     - Raised entire site about 64-72 units

     - Reworked upper layou

     - "Note" Upper is still missing cover locations due to lack of testing


     -Added dock area

     -Added Light house





Edited by zuzs980
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Well Hello there! I have made some major layout changes to the map and is now in version 11. I am unsure if these changes have helped anything since the playtest as i cant remember a few years back if im behin honest but here it is!































Edited by zuzs980
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After alot of work alot of changes have been made! Current version v12_f


Major Changes

- Fixed Lighting by brightening the whole level

- Rerouted mid so its no longer 2 long straight paths

- Rerouted T app, moving them closer to t spawn allowing easier access

- Removed Mid(scary i know) in place added connectors to fight for for map control


Minor Changes

- Added Details to Church

- Slight rerouting to docks via long


Other Changes

- Removed Giant box skybox for a more professional skybox.

- Updated the radar to better show paths and cover in each bomb site

- Removed details in mid for layout testing optimization


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Hello! After another playtest and feedback i have been messing around with the layout, Please keep in mind i have removed all of the cover  to give a better visual of what the changes are first picture is v12_f and the next is V_13a as of now




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