Epic Posted January 25, 2016 Report Posted January 25, 2016 (edited) My current project is a competitive map named De_Croatia. It takes place in the heart of Croatia, Image References here :http://imgur.com/a/SSkfh .Right now its in the Early Play testing stages. But I'm Trying to Capture the Theme of Croatia in one area right now, but I'm having troubles capturing it so I am looking for someone to help me do that. Current Stage of the map: http://steamcommunity.com/sharedfiles/filedetails/?id=628541757 Edited January 7, 2018 by zuzs980 Quote
Epic Posted January 25, 2016 Author Report Posted January 25, 2016 No its not in the map, Youre right its not very complex, but im having major issues with textures lining up and small details not working correctly. as in not rotating correctly or anything like that.But again im not asking them to "do" it for me. Looking for help doing it. Quote
Plat Posted January 27, 2016 Report Posted January 27, 2016 Try accessing the 2d options in your options menu and setting the option that locks your rotation to 15 degrees, can help with precise rotations. Also try lowering the grid size to like up smaller details. Have a WIP picture? Quote
Epic Posted January 27, 2016 Author Report Posted January 27, 2016 Try accessing the 2d options in your options menu and setting the option that locks your rotation to 15 degrees, can help with precise rotations. Also try lowering the grid size to like up smaller details. Have a WIP picture?My workshop has all of the Current Versions screen shots in it which can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=516587257 Quote
Epic Posted January 6, 2018 Author Report Posted January 6, 2018 (edited) Hello everyone i know its been Nearly 2 years since ive posted on this WIP. But I am still looking for feed back for the current layout and flow of my map. The map is current in version Alpha09_c I am Currently looking for play testers to give me some info on the layout and flow before i go any further with this project and start adding more cover and detail. Any feed back is welcomed thank you. I am hosting this on my own server for you to check out the ip is : 72.5.102.220:27015 Also I will be putting in an application for play testing. You can also get it directly from my workshop here Along with the previous version . Aplha09_c: http://steamcommunity.com/sharedfiles/filedetails/?id=628541757 Workshop: http://steamcommunity.com/profiles/76561197996590938/myworkshopfiles/ With the Current Version of the map i have made these changes. Major Changes: Underpass: - Relocated Entrance -Added second entrance through mid -Reworked Layout of underpass -Lowered ceiling height to present the feel of a "sewer" B Site: -Took roof off long -Reworked Long path -Added App/Alt route from mid Mid: -Added archway for ct mid -Added an entrance to each site from mid A Site: - Raised entire site about 64-72 units - Reworked upper layou - "Note" Upper is still missing cover locations due to lack of testing Detail: -Added dock area -Added Light house Screenshots: Spoiler Edited January 18, 2018 by zuzs980 Quote
Epic Posted January 18, 2018 Author Report Posted January 18, 2018 Hello all After a lot of great feedback and some hard work I've revamped the General layout of the map. I am now currently on Version 10_A. Overview of V09_C Spoiler Current Version V10_A Spoiler raigeki and Vaya 2 Quote
Epic Posted December 9, 2019 Author Report Posted December 9, 2019 Hey everyone, been a long time once again. My computer literally caught fire so I've lost most of my files for this map I was wondering if anyone had v9_c i have the workshop version but i need the playtest version. The end of the I'd would be 516587257 Please ge tback to me i would be very greatful Zimuus 1 Quote
Epic Posted December 10, 2019 Author Report Posted December 10, 2019 As I'm out of a computer still I was wondering if I could pay someone do create a radar and a nav mesh for the current version 10_a. Willing to pay well, name your price. Again thank you! Quote
Epic Posted April 19, 2020 Author Report Posted April 19, 2020 (edited) Well Hello there! I have made some major layout changes to the map and is now in version 11. I am unsure if these changes have helped anything since the playtest as i cant remember a few years back if im behin honest but here it is! https://steamcommunity.com/sharedfiles/filedetails/?id=628541757 Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Edited April 19, 2020 by zuzs980 Quote
Epic Posted April 23, 2020 Author Report Posted April 23, 2020 I am working on Version 12 of this map after this most recent play test, the layout has had a major overhaul, before i continue i was wondering how these times were looking? Vaya 1 Quote
Epic Posted April 24, 2020 Author Report Posted April 24, 2020 Last Changes before next play test, Going for a bold move removing mid all together instead going for a sort of vertical mid we will see how it goes Quote
Epic Posted April 25, 2020 Author Report Posted April 25, 2020 After alot of work alot of changes have been made! Current version v12_f Major Changes - Fixed Lighting by brightening the whole level - Rerouted mid so its no longer 2 long straight paths - Rerouted T app, moving them closer to t spawn allowing easier access - Removed Mid(scary i know) in place added connectors to fight for for map control Minor Changes - Added Details to Church - Slight rerouting to docks via long Other Changes - Removed Giant box skybox for a more professional skybox. - Updated the radar to better show paths and cover in each bomb site - Removed details in mid for layout testing optimization Quote
Epic Posted May 1, 2020 Author Report Posted May 1, 2020 Hello! After another playtest and feedback i have been messing around with the layout, Please keep in mind i have removed all of the cover to give a better visual of what the changes are first picture is v12_f and the next is V_13a as of now Quote
Epic Posted May 17, 2020 Author Report Posted May 17, 2020 Hey there people! im back with another update! alot has changed but i will just be posting the overview for now and adding more detail once i do another play test. Quote
Epic Posted January 3, 2021 Author Report Posted January 3, 2021 Been gone for some time once again! Kinda a normal thing eh? well V16D is out now Too many changes to type for now but here is the new overlay Quote
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