Minos Posted January 24, 2016 Report Posted January 24, 2016 Hey everyone! I'm happy to announce that the tutorial is finally launched! Head over to my gumroad store to grab it. I also released the Unreal project files (together with all the sources) if you are interested in that too Thanks to everyone who supported me through this and I hope you guys enjoy it Gumroad DL: www.gumroad.com/unreal4environments Cubebrush DL: www.cubebrush.co/thiagoklafke Final Pics: ==================== Original post ======================== Hey guys! I've been meaning to make a gumroad tutorial pack for quite a while now and the time has finally come. My plan is not necessarily to make a how-to tutorial, teaching you how to use Maya or Unreal (there are better people out there to do that than me), but instead I want to show my complete workflow for creating modular environments quickly and how to develop a vision for an environment. I think that's a more valuable thing I can share at this point. I started this environment with no clear idea in mind, got a few shapes down and now I'm increasingly fleshing out the parts as I go. My process for this has been akin to a speed painting, I made a few shapes in the beginning and tried to see what I could extract out of them, each day fleshing the idea out a bit more. It started as a warehouse and ended up as a rooftop office lol This mini-environment has been a really fun challenge for several reasons. First I can't noodle too much (something I've been a victim of in the past) because I want to keep this short and straight to the point, and second I have to trust my instincts and hope that everything will come together in the end. Since the environment is starting to look like something, I thought it was a nice idea to start posting WIPs here too (i've been posting WIPs on my twitter account if you want to follow there too). My plan is to be done with this very soon to keep the tutorial manageable in size, so if there are any specific situations you want me to tackle on this post it here and I'll do my best to accommodate So far I've got about 8 hours of video time, including the creating of brushes (everything was made from scratch) and planning stages. A lot of the assets you see here are in early blockout stage btw, and will be fleshed out soon. Sprony, Utopia, JustFredrik and 35 others 38 Quote
Sjonsson Posted January 25, 2016 Report Posted January 25, 2016 Those sanded metallic plates makes me moist! Minos and pB. 2 Quote
FMPONE Posted January 25, 2016 Report Posted January 25, 2016 I think this will be really valuable. Can't wait for the release! Minos 1 Quote
PogoP Posted January 25, 2016 Report Posted January 25, 2016 That looks cool so far mate! Good work! Love your environments, they always look so nice and clean.I'm sure you know but it'd be great to see some colour in there next. Maybe some coloured stripes on the walls. Minos 1 Quote
Minos Posted January 25, 2016 Author Report Posted January 25, 2016 That looks cool so far mate! Good work! Love your environments, they always look so nice and clean.I'm sure you know but it'd be great to see some colour in there next. Maybe some coloured stripes on the walls.Totally! I wanna keep the architecture pretty muted and introduce color with logos, props and what not Thanks guys, I can't wait to finish and share this, I too think it will be very valuable to the community -HP- and Squad 2 Quote
Minos Posted January 31, 2016 Author Report Posted January 31, 2016 Hey everyone!Things have been pretty hectic at work so I couldn't get much work done during the week but today was a very productive day!I changed things up quite a bit. First I removed the lobby (which is not visible in the past screenshots) and made the two floors separate, so I can have two ambients. The bottom floor now will function as a full fledged office (where people get work done) and the top floor will feature a reception area and an helipad outside. Sprony, cashed, r1ar and 21 others 24 Quote
blackdog Posted February 1, 2016 Report Posted February 1, 2016 Really digging this. Looking forward for the complete thing and release tutorial Minos and -HP- 2 Quote
Minos Posted February 11, 2016 Author Report Posted February 11, 2016 Here's another update. Polished stuff up quite a bit since the last update, I think the architecture is mostly done (except for the skybox) and now I only need to dress this with props. Some materials still need another pass too, but I believe I'm getting close to being done (don't want a 200 hours long tutorial hehe). I also made some plants, they are not the best ever but they do the job. For this environment I'm not polishing stuff to perfection, since the point is to show the viewer my workflow and process, and not have hours and hours of me working on a single asset.I think that instead of narrating this I'll end up just writing a log for each video, explaining what I was doing and my reasoning behind each step. This should make the videos much easier to follow!Let me know if you guys see anything weird, I'm going pretty fast on this so I might be missing some obvious mistakes here and there Anyways, pics time! JustFredrik, r1ar, Quotingmc and 21 others 24 Quote
FMPONE Posted February 11, 2016 Report Posted February 11, 2016 What is the deal with gumroad? What should I expect as someone who has never used it? Quote
Minos Posted February 11, 2016 Author Report Posted February 11, 2016 It's just a store where you can sell stuff directly to costumers, it's pretty use to use I always buy concept tutorials on it. TheOnlyDoubleF and Vorontsov 2 Quote
Black_Stormy Posted February 12, 2016 Report Posted February 12, 2016 Very nice environment. Loving the materials. That carpet looks awfully dirty though... JustFredrik and Minos 2 Quote
Squad Posted February 12, 2016 Report Posted February 12, 2016 That carpet looks awfully dirty though...Was thinking the same thing. The white dots (dirt?) on it look a bit weird to me.Other than that, this looks amazing JustFredrik 1 Quote
Mazy Posted February 12, 2016 Report Posted February 12, 2016 You fucking rock Minos, brilliant stuff as usual~~looking at this stuff makes me wanna make a map with it Squad and Minos 2 Quote
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