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[UE4] Making an Office Environment in Unreal 4 - Tutorial


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Posted

Hey everyone!

I'm happy to announce that the tutorial is finally launched! Head over to my gumroad store to grab it. I also released the Unreal project files (together with all the sources) if you are interested in that too :)

Thanks to everyone who supported me through this and I hope you guys enjoy it :)

Gumroad DL: www.gumroad.com/unreal4environments

Cubebrush DL: www.cubebrush.co/thiagoklafke

 

Final Pics:


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==================== Original post ========================

Hey guys!

I've been meaning to make a gumroad tutorial pack for quite a while now and the time has finally come.

My plan is not necessarily to make a how-to tutorial, teaching you how to use Maya or Unreal (there are better people out there to do that than me), but instead I want to show my complete workflow for creating modular environments quickly and how to develop a vision for an environment. I think that's a more valuable thing I can share at this point.

I started this environment with no clear idea in mind, got a few shapes down and now I'm increasingly fleshing out the parts as I go. My process for this has been akin to a speed painting, I made a few shapes in the beginning and tried to see what I could extract out of them, each day fleshing the idea out a bit more. It started as a warehouse and ended up as a rooftop office lol

This mini-environment has been a really fun challenge for several reasons. First I can't noodle too much (something I've been a victim of in the past) because I want to keep this short and straight to the point, and second I have to trust my instincts and hope that everything will come together in the end.

Since the environment is starting to look like something, I thought it was a nice idea to start posting WIPs here too (i've been posting WIPs on my twitter account if you want to follow there too). My plan is to be done with this very soon to keep the tutorial manageable in size, so if there are any specific situations you want me to tackle on this post it here and I'll do my best to accommodate :)

So far I've got about 8 hours of video time, including the creating of brushes (everything was made from scratch) and planning stages.

A lot of the assets you see here are in early blockout stage btw, and will be fleshed out soon.

Teaser05.jpg
Teaser06.jpg 


 

Posted

That looks cool so far mate! Good work! Love your environments, they always look so nice and clean.

I'm sure you know but it'd be great to see some colour in there next. Maybe some coloured stripes on the walls.

Posted

That looks cool so far mate! Good work! Love your environments, they always look so nice and clean.

I'm sure you know but it'd be great to see some colour in there next. Maybe some coloured stripes on the walls.

Totally! I wanna keep the architecture pretty muted and introduce color with logos, props and what not :)

Thanks guys, I can't wait to finish and share this, I too think it will be very valuable to the community :)

Posted

Hey everyone!

Things have been pretty hectic at work so I couldn't get much work done during the week but today was a very productive day!

I changed things up quite a bit. First I removed the lobby (which is not visible in the past screenshots) and made the two floors separate, so I can have two ambients. The bottom floor now will function as a full fledged office (where people get work done) and the top floor will feature a reception area and an helipad outside.

Teaser10.jpg
Teaser08.jpg
 

  • 2 weeks later...
Posted

Here's another update. Polished stuff up quite a bit since the last update, I think the architecture is mostly done (except for the skybox) and now I only need to dress this with props. Some materials still need another pass too, but I believe I'm getting close to being done (don't want a 200 hours long tutorial hehe). I also made some plants, they are not the best ever but they do the job. For this environment I'm not polishing stuff to perfection, since the point is to show the viewer my workflow and process, and not have hours and hours of me working on a single asset.

I think that instead of narrating this I'll end up just writing a log for each video, explaining what I was doing and my reasoning behind each step. This should make the videos much easier to follow!

Let me know if you guys see anything weird, I'm going pretty fast on this so I might be missing some obvious mistakes here and there ;)

Anyways, pics time!
Teaser13.jpg
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