DasLlama Posted January 22, 2016 Report Posted January 22, 2016 Hello Mapcore.I'm currently creating de_office and I have a problem. Since I've made all the details and sourrounding areas the compile takes ages because the Portal Flow stucks somewhere at 70% and I dunno why. Can you help me figure out why this is?Download the .vmf here.Thanks a lot!Llama Quote
El_Exodus Posted January 22, 2016 Report Posted January 22, 2016 Too many numportals. Optimize! (func_detail) Quote
DasLlama Posted January 22, 2016 Author Report Posted January 22, 2016 Okay, thanks. I will try my luck Quote
Vaya Posted January 22, 2016 Report Posted January 22, 2016 how many portals do you have, out of interest? Quote
DasLlama Posted January 22, 2016 Author Report Posted January 22, 2016 how many portals do you have, out of interest?Where can I look at it? Quote
Vaya Posted January 22, 2016 Report Posted January 22, 2016 it's on the compile window just about the 1....2....3...4 etc that you're waiting on. the unit is 'numportals' Quote
DasLlama Posted January 22, 2016 Author Report Posted January 22, 2016 it's on the compile window just about the 1....2....3...4 etc that you're waiting on. the unit is 'numportals' Ah, okay. After the optimization with func_detail I got 666 portalclusters and 3224 numportals. Vaya 1 Quote
El_Exodus Posted January 22, 2016 Report Posted January 22, 2016 (edited) 7058 numportals before optimization. Just looked at it myself as well Edit: You can cut down your portals a LOT more since you currently have a hollow skybox surrounding your map. The whole space below your map can be closed off. It's worth the time since it's saving you a ton of compile time.Edit 2:http://www.optimization.interlopers.net/index.php?chapter=noticeshttps://developer.valvesoftware.com/wiki/Skybox_Optimization Edited January 22, 2016 by El_Exodus Tomato and Vaya 2 Quote
ElectroSheep Posted January 22, 2016 Report Posted January 22, 2016 If you clean your leaves very well, you can compile vvis in less a minute. It can takes time but it's always good for you map. Vaya, El_Exodus and Vorontsov 3 Quote
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