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Everything 3D + A getting started guide

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  • FMPONE pinned this topic
  • 3 weeks later...

Nice write-up! If you're taking suggestions I'd like to add that CS:GO has a hard cap of (IIRC) 40 convex pieces for a collision mesh. If you exceed this, the compiler will still compile the mesh, though try to merge a large portion of the pieces together, resulting in a terrible collision mesh, far from what you had in mind. You might not even notice this until much later. You can bypass this however via $maxconvexpieces in your qc. This doesn't mean that you should go crazy on the total amount of pieces, keep it reasonable for performances sake. There are cases where it's going to be worth it though, like really large models that need to offer smooth gameplay.

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