Blade x64 Posted January 5, 2016 Report Posted January 5, 2016 (edited) I started sketching this plans for this map about two years ago, but only got around to completing a playable version a month ago. As the name implies, it's a hostage situation within an airport terminal.The hostages are well separated with spawns in the food court, shops, and restrooms. There are two main contact areas that are spacious and varied, so they aren't chokes. The hostage rescue zone is spacious and has three paths leading into it, each from a different direction.Workshop LinkDemo Analyzer T Spawn and ShopsCT spawn and rescue zoneAtrium contact areaBaggage contact area Edited January 6, 2016 by Blade x64 Added demo analyzer Isan Arditama, Tyker, Deathy and 3 others 6 Quote
Bodd Jonar Posted January 6, 2016 Report Posted January 6, 2016 (edited) The cements gotta go, looks really depressing TBH, make it light! The carpet where the chairs are looks like something from the 90's, not very modern. See the sunlight and the white'ish colours? Edited January 6, 2016 by Bodd Jonar Blade x64 1 Quote
Blade x64 Posted January 6, 2016 Author Report Posted January 6, 2016 The cements gotta go, looks really depressing TBH, make it light! The carpet where the chairs are looks like something from the 90's, not very modern. See the sunlight and the white'ish colours? I definitely will do that. I just wanted to get a layout tested before I made new textures. Most of the ones in there I borrowed from L4D. Bodd Jonar, Logic and Vaya 3 Quote
Bodd Jonar Posted January 6, 2016 Report Posted January 6, 2016 I definitely will do that. I just wanted to get a layout tested before I made new textures. Most of the ones in there I borrowed from L4D.Good to hear, you're the guy that made all the night maps btw? If so, I expect great things from you, feel the pressure. Quote
Michael Greenwood Posted January 6, 2016 Report Posted January 6, 2016 As an aside, how do you get textures from L4D to use with CSGO? There are a lot of the models from the mall level Id really like to use. Was the escalator a model or brushwork? Quote
Blade x64 Posted January 6, 2016 Author Report Posted January 6, 2016 Good to hear, you're the guy that made all the night maps btw? If so, I expect great things from you, feel the pressure. I hope I can deliver. Haven't played as much with daytime lighting.As an aside, how do you get textures from L4D to use with CSGO? There are a lot of the models from the mall level Id really like to use. Was the escalator a model or brushwork?I extracted them from the L4D VPKs using GCFscape. The escalator is a model from the mall assets. wylde 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.