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Posted

Hey MapCore!

I've been working on this map for quite a while now (planning, mostly, started in hammer about 2 weeks ago).

The map takes place in a large bank building deep in a German city. The Terrorists are trying to access the vault through the floor of the conference building above, or trying to blow open the gold transport vans waiting in the loading dock. Counter-Terrorists spawn in the loading area.

Images can be viewed on the Workshop page below:

de_deposit

Any feedback is greatly appreciated!

Posted

Air ducts is a good idea. The problems with props/ducts etc through as you get pretty static results from  nades. Since there isn't a vast open space the only nade spots possible are the ones you design.

Might be idea to look at adding skylights or making areas of the map more open to allow  for more varied gameplay.

Posted

Skylights are a really good idea! Not only would they improve the gameplay, but they would also spice up the lighting a bit. I'm not sure how to best implement them yet, but I'll find a way. Thanks for the idea!

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