Mehvix Posted December 26, 2015 Report Posted December 26, 2015 I played Rainbow Six Seige and I loved the amount of detail that went into the walls. Is their any way to do this with source? I tried func_breakable but that didn't really work that well (having a brush disappear after shot a few times doesn't look to well) Quote
tomm Posted December 26, 2015 Report Posted December 26, 2015 (edited) you could fake it by placing a broken version of the wall(probably a custom static mesh) behind the to-be-broken piece of wall so that it gets revealed after you destroy the brush, if that makes sense. edit: another interesting solution came to my mind, since you can shoot doors into pieces you could literally make the wall into a door(locked obviously). You'd have to model all the individual pieces though and play around with the *.qc file .. I think this could work nicely, but it's probably too much work. Edited December 26, 2015 by tomm Quote
tr0nic Posted December 26, 2015 Report Posted December 26, 2015 L4D had breakable walls that were quite nicely done. Quote
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