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Posted

My first experience with Unreal. For class we had to create a room that you might see in a functional game level with a focal point. I had a week to learn the editor and do what I could, so this is what I present to you. Its a total of 27 seperate static meshes. I didn't have time to put in the volumetric lighting from the cave opening. I might fix this up later because I'm not pleased with the pose of the statue (needless to say I didn't get to clothing him either lol) and some of the model's skins are pretty blurry. Lighting was supposed to be moody but I think it just came out dark. I wanted the emphasis to be on the blue light coming through the center cavity in the cavern. Hope you guys enjoy, I learned a lot from Unreal and making/skinning prop models.

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clearification, the statue's right arm was going to carry a staff at a different angle, the ball was going to glow blue, but like I said I ran out of time and did what I could.

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Posted

Nice meshes fetter, cant say the same of the lighting though :(

it looked very orange at one point... and I just was to fucking tired to fix the lighting :P I had some cool effects in there but I never sent them back to ferret. Then again I never worked on this map according to ferrets post :P

Posted

Given the time span I think you did a great job :) Planning on doing any more work in the Unreal engine? Or perhaps finishing off the scene with what you had planned? A little bit more work and this would be a lovely little portfolio piece.

Posted

nod of approval! thats pretty damn good for what i gather is your first project, like you said, lighting could have been alot better, but either way it looks bueno

Posted

Since wacko has his panties in a bunch, wacko helped me understand how to do skyboxes, helped me re arrange my lighting, and strenghten the center light.

I just wanted to say I hate you

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