von*ferret Posted April 5, 2005 Report Posted April 5, 2005 My first experience with Unreal. For class we had to create a room that you might see in a functional game level with a focal point. I had a week to learn the editor and do what I could, so this is what I present to you. Its a total of 27 seperate static meshes. I didn't have time to put in the volumetric lighting from the cave opening. I might fix this up later because I'm not pleased with the pose of the statue (needless to say I didn't get to clothing him either lol) and some of the model's skins are pretty blurry. Lighting was supposed to be moody but I think it just came out dark. I wanted the emphasis to be on the blue light coming through the center cavity in the cavern. Hope you guys enjoy, I learned a lot from Unreal and making/skinning prop models. clearification, the statue's right arm was going to carry a staff at a different angle, the ball was going to glow blue, but like I said I ran out of time and did what I could. Quote
KidDynamite Posted April 5, 2005 Report Posted April 5, 2005 Very cool fetter, now link to download gogogo Quote
Minos Posted April 5, 2005 Report Posted April 5, 2005 Nice meshes fetter, cant say the same of the lighting though Quote
Kamikazi! Posted April 5, 2005 Report Posted April 5, 2005 Yeah it seems you lose a lot of your nice work in the darkness Quote
wacko Posted April 5, 2005 Report Posted April 5, 2005 Nice meshes fetter, cant say the same of the lighting though it looked very orange at one point... and I just was to fucking tired to fix the lighting I had some cool effects in there but I never sent them back to ferret. Then again I never worked on this map according to ferrets post Quote
DaanO Posted April 5, 2005 Report Posted April 5, 2005 i actually really like how that looks,good job! Quote
kleinluka Posted April 5, 2005 Report Posted April 5, 2005 thats quite rad for the short amount of time you had. good job! Quote
Pericolos0 Posted April 5, 2005 Report Posted April 5, 2005 i really like the meshes Very good job. Could have some better lighting but it should be more than efficient to get u some good grades Quote
Fullauto Posted April 5, 2005 Report Posted April 5, 2005 Very nice static propage. Scene is solid, but not as spectatular as it could have been, still, good work for making something in ut2k4 Quote
ReNo Posted April 5, 2005 Report Posted April 5, 2005 Given the time span I think you did a great job Planning on doing any more work in the Unreal engine? Or perhaps finishing off the scene with what you had planned? A little bit more work and this would be a lovely little portfolio piece. Quote
von*ferret Posted April 5, 2005 Author Report Posted April 5, 2005 Since wacko has his panties in a bunch, wacko helped me understand how to do skyboxes, helped me re arrange my lighting, and strenghten the center light. Quote
jfas Posted April 6, 2005 Report Posted April 6, 2005 nod of approval! thats pretty damn good for what i gather is your first project, like you said, lighting could have been alot better, but either way it looks bueno Quote
wacko Posted April 6, 2005 Report Posted April 6, 2005 Since wacko has his panties in a bunch, wacko helped me understand how to do skyboxes, helped me re arrange my lighting, and strenghten the center light. I just wanted to say I hate you Quote
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