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[WIP] de_vision

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Been a while since my last map but REz' and I have been collabing on a new competitve map. It's called De_Vision and is based in a modern art gallery. Unlike Rez's and my previous mapping attempts, this one has been planned from the beggining so it will be interesting to see how this one goes.

It's got a simple mid with a bridge at the T end to give an advantage to Ts in mid, allowing them to more easily control the centre or the map. A is a simple site with one main T enterance and a small enterance only accesible by a boost. This should hopefully make pure skill based play more of an option on this site to make it fun for gamemodes such as casual. B on the other hand has 2 enterances for each team as well as an alternative route up the side of the site for flanking and more tactical play.

Here is the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=537713719

And here are some screenshots:

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Hope you enjoy the map and don't hesitate to give feedback,

REz' and pb

 

Edited by pB.

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Looks like it have a unique look even just from the greybox. Are you using references? Art Galleries are designed to complement the works they are showing so if you're going for a realistic look you'll have to be careful not to mix and match styles.

Bombsites both look similar and boring - just a collection of boxes in a room. you should both be thinking about bringing something unique to them- differences in elevation or features like bench on mirage B.

Edited by Vaya

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Looks like it have a unique look even just from the greybox. Are you using references? Art Galleries are designed to complement the works they are showing so if you're going for a realistic look you'll have to be careful not to mix and match styles.

Bombsites both look similar and boring - just a collection of boxes in a room. you should both be thinking about bringing something unique to them- differences in elevation or features like bench on mirage B.

We've got a bunch of references so hopefully we can maintain a constant style throughout. As for the bombsites, we need to have a play around with some different ideas but you're right about them being a bit boring at the moment

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I love the greybox phase because is allows ones mind to wander of what is to come...Art galleries can come in many different looks, and can even juxtapose the art within by being simplistic and square as to not take away from the art. But, I do agree Vaya that currently, until further playtested, the bomb sites will remain a bit boring. The pictures don't give great detail of the elevation in both sites. A has a bostable window, while B has a "heaven." A pre thanks to any and all who take the time to give analysis of the map in it's current state and help construct the future of this map.

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Just finished v23. The changes were based off of feedback from playtesting (thanks!!) as well as personal ideas. Here is an imgur link to an album of the changes. Nothing too drastic as people seemed to like the layout.

Thanks for all the feedback!

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