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Posted (edited)

588937TEXBanniereHullBreach2.png

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Greetings everybody!

 We Are Bots Studio is a young game development studio founded during 2015. We are actually working on Hull Breach, a science-fiction game.

HullBreach is an immersive First Person Survival Game. Trapped in a wrecked ship, you have to struggle to stay alive: salvage what you need to repair the damaged systems, close the many breaches slowly riping the hull open, and try to withstand your thirst and hunger while keeping your spirits up.

Staying alive will be hard and this game won't go easy on you, you better bring all you got!

 

  

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You and the rest of the crew were involved in a scientific expedition heading to Viridia, a planet far away from your system. You were supposed to collect some samples and come back, but your ship —The Wanderer IV— crashed in a rift during the landing procedure. Taking off or calling for help are not an option due to the heavy damages sustained. You have to settle there, and survive in the hope that someone will come rescue you.

 

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•             Over 50 different rooms are already in the ship.

•             Half of the rooms are randomly generated. Every game a new ship!

•             Fix breaches and your environment, extinguish fires and search the ship for food and water.

•             Make sure to fix as many problems as you can during the day, since it will worsen every night.

•             Make the best out of the 63 items that are already in the game.

•             Try to not die from a bad wound, a devouring disease or from an alien infection.

 

  

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Here are the points we will try to develop in the few upcomings weeks :

 

• Diseases system - 04/12/2015 - Will work  the exact same way as the wounds system, except that you will mainly contract diseases when eating rotten food. Diseases will lower your stats over time, making you slower, weaker, and may even kill you.

• Save and Load system - 11/12/2015 - You will be able to save your game state (which will include inventory, rooms positions, stats, containers states, fires, breaches, acrycine gas...). Well, basicaly the whole game. You will then be able to load your previous game from the main menu.

• Health-related items - Between 4/12/2015 and 11/12/2015 - All the items that will help you fix your food and your health condition. Those items will also help you decrease the states of your wounds and your diseases.

• Room specific abilities - Undefined - Those are all the specific interactions you could find in a room and all the specific rules that may apply to them. For these latter, we will have to explain them on a case-by-case basis.

 

 

 

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You can support us by voting and posting a comment on Steam Greenlight:

VOTE FOR US ON STEAM GREENLIGHT

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You can already download the demo and give us your feedback. All the feedback will be greatly appreciated.

 

 Wish you the best !

  

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Edited by WABSTUDIO
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Posted
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We have been working this week to improve your player experience. Send us your feedback to help us solve the major problems that we may encounter.


Patch note v 0.78:


GAMEPLAY


-"You are here" maps finally added in a lot of corridors of the ship.
-You can now hold the right click button to see the stats of the room you are currently in.
-2 new rooms added: R56 and R59 (Auxilliary Air and Water Recycling).
-Items can now stack in the inventory. And the overall code has been changed, so it's a lot smoother and stable.
-Move speed is now influenced byt the Weight you carry (minor malus at 125, medium malus at 150, major malus at 175).
-Scrollbar added to the inventory menu.


GRAPHIC


-Improved design for the Logs window.
-Improved design for the Main Menu buttons.
-New design for the Options. Work still in progress.


AUDIO


-New sound design for the Main Menu.
-Footsteps volume now added to Audio options.


FIX


-Key Binding Menu now displays a scrollable list for more options. Work Still in Progress.
-New actions and key bindings: Close Inventory with E. Take All with F. Control the Log Manager with End, Page Up and Page Down.
-All containers emissives fixed in storage bays.
-Small Vibrating Stick is now limited to 1 per day.
-Putting out a fire will now protect a room from fires for a short period of time.
-Small glitch removed in the interface where texts remained black. Now refresh correctly.
-Developer cheat codes added. Dont try to find them!
-The left screen on the desks of all cabins is now random.
-Bug Fixes on T0 - R32 for the occlusion culling. Also, all cabins have a larger occlusion box.



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Thanks you everyone for your amazing support.
We Have Now reached the 12th position on Steam Greenlight...and that's because of you! We all thank you so much.

 

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Of course you can still help by voting on Greenlight:
STEAMGREENLIGHT



Download the demo & Support us on IndieDB :
urlz.fr/2P6T 


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Wish you the best !


 
  • 2 weeks later...
Posted (edited)
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Hello everyone, 

We are happy to share the good news: "Hull Breach" has successfully been greenlighted by the Steam Community in only two weeks. We wish to thank, with our whole heart, all those who have ensured the success of our project.

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Patch Note v 0.79 

GAMEPLAY

- When a room is on fire or has acrycine in it, the door will display a red alarm. Will add sound and a "broken object alarm" next version.

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- Added but not fonctionnal yet : diseases. You will know more in time.

 

 GRAPHIC

- New Brigthness option in the graphics options.

151229125243114330.png

 - Death Panel has been entirely reworked.

 151229125444382086.png

 

- Relighting of many rooms, reflections now works as intended (the rest will be done next week)

- Optimization lighting. No more big lags in Laboratory & other rooms of the same kind.

- New post-effect "Screen Space Ambient Occlusion".

- The name of the winner of the contest has been added on some walls

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Christmas trees in the ship to celebrate this end of year.

 

AUDIO 

- New sounds! Holo shelf now produce a neon-like sound.

 

FIX

- Rooms sometimes spawned in wrong orientation. Should not occur again.

- Big bug solved : Inventory was automatically closing when too far of a container. Now the distance

- Key Bindings are now saved, you won't have to set them again at each game (should work between different versions)calculation should be correct.

- The room stat panel (holding right click) is no more pixelated.

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- Door switch now initialize as intended and display the correct values.

- Rooms codes on big doors, therefore all doors with specific room behind (not corridors) are named.

- Small graphic change of big doors to hide a default (little space between closed doors)

- Bug solved: Player stats now update correctly.

- Bug solved: Reset nb of use per day for certain items.

- Lock Cursor in main menu should be correct now.

- Added mouse instruction in inventory (the same as in containers)

- Teleporter T1 was redirecting to the wrong floor. Now works as intended (thanks The Magical Forest)

- Debug inventory : now when you "take all" the speed malus is correctly calculated.

(Forgottent last week) Right Arm Animation smoother for "Room Stats Display". The "Action Animation" still has a little glitch, work in progress.

 

Thanks you everyone for your amazing support. We are working fervently to give you the best scifi video game possible! Download the demo & Send us your feedback to help us solve the major problems that we may encounter.

 Best Regards.

 

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Follow us on facebook (fr) or Twitter (eng)
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Edited by WABSTUDIO
img
  • 3 weeks later...
Posted (edited)

Anything to do with the multiplayer mod by the same name that was being hyped a few years ago?

Hey, 

There is no relationship between this new game (solo) and this old game of the same name (Multiplayer ) . It is true that it lends confusion ...

 

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Patch note v0.80:

GAMEPLAY 

-New diseases! You can now die from various diseases like indigestion or headache or many others.

-Diseases and wounds can be seen in the inventory panel (i).

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 -When catching a disease, its severity level is now correctly randomized.

-Health Objects added and placed in specific rooms. Go scavenge the ship to find them!

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 -Teleporters can now be broken.

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 GRAPHIC

-New Emissive System (colors still work in progress).

-New Animated Crosshair and new Feedback System (opens when aiming at an interactive object and gradually lightens while coming next to it).

 160113033926370154.png

 AUDIO

-Sounds for christmas trees.

 

 FIX

-Only 1 remaining contest panel.

-Optimized the way the broken FX are loaded into memory.

-Getting ready with Steam interface, for later implementation of the sdk possibilities.

 

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Edited by WABSTUDIO
bbcode missing
Posted (edited)

Patch note v0.81:

GAMEPLAY

-Diseases and wounds are now marked UNKNOWN until you use the Body Scan (see below)

-Body Scanner (R09, Medical Block): Use this to reveal the nature of you diseases and wounds. It takes 15 ingame minutes to be used.

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-Medpod (R09, Medical Block) : Use this to heal your worst disease/wound. Can only be used once per day. It takes 15 minutes ingame to be used.

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-The Scraper (in R06 - Repair Room). Every item in the game can be salvaged to produce basic materials.

-To salvage an item, find a recycle bin anywhere on the ship (there is always one near the shower/WC) and fill it with every item you don't need like this infected/rotten apple (gross!)

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-Then go to R06 and open the Scraper container to find your useless items recycled into something else.

-If all scrapers are broken, the objects will be destroyed.

-Fire now lower the oxygen in the room.

-Oxygen regeneration now depends on the status -broken or not- of Air Recyclers. If there is no water left in the Water Tanks of the ship, the Air Recyclers will also cease to function. The visual feedback of the whitering flowers will come next update.

-Water Recycler now generates some units of water everyday when they are not broken. These units can be found in the water tanks in the same room.

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-If the plants of the Air Recyclers are correctly hydrated, they have a chance to spawn a root. Just be sure the Water Tanks are filled.

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-If a fire reaches its maximum level in a room, it can spread to adjacent rooms, even if the doors are closed.

-Storage Bay R12 (x2) and R13 (x2) at T1.

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-Running is now slightly slower. Walking speed doesn't change.

-Steam SDK : Worldwide Leaderboard of survival time.

-The Log will now warn you when you have a new disease or wound.

- We can know how the character died to make a summary of the problems encountered at the end. Visual feedback to come in future updates.

- The Shelfs of the Air and Water Recycling rooms are now full of objects.

 

GRAPHIC

-New "End of day" pannel.

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AUDIO

-Alarm sound added.

 

FIX

-Debug : "Switch Inventory" and "Take All" key bidings now works as intended.

-Debug Flickering lights. The material was set null and so nothing could be seen. Now works as intended.

-Crosshair animation will no longer lags.

-Crosshair size reduced

-Crosshair has been outlined to enhance its visibility.

-Crosshair opening/closing animation is now faster.

-Crosshair now interacts correctly with the main menu buttons.

-Crosshair debugged on big doors and optimized layer.

-Changed description of health items for a shorter one.

-Corrected orientation of several room spawners at T-1.

-The display of Diseases and Wounds "severity" now has an uppercase first letter.

-Corrected colliders size in T01.

-Emissives have been colored.

-Debug : Opening a container will no longer consume the first selected item.

-Debug : You can no longer open a container by aiming at a door/room.

-Debug : Door colliders will no longer desactivate themselves.

-Med Block now has Big Fires like all the other rooms.

-Little corrections on Occlusion Colliders.

 

Thank you for taking the time to read this big block of text. See you soon for Update 0.82 !

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Edited by WABSTUDIO
Posted (edited)

 

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Patch note v0.82:

( patch note on steam greenlight )

GAMEPLAY

-MedPod now takes time to use (15 minutes like for the body scanner).

-BrokenLights are now NOT broken by default.

-New daily tips, former ones have been updated.

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-Plants can now be dehydrated if there is no water in water tanks. (at least one Unit of Water for each Air Recycler/Big Air Recycler). Dehydrated plants do not produce oxygen.

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-If plants are hydrated, they have 10% chances to produce 1 Root.

-You may recycle Rotten food by placing them in Air Recycler/Big Air Recycler.

-For each rotten food you'll have a slight chance to produce 1 Root the next morning.

-Temporary bonuses & maluses should now work as intended.

-Confinement Unit: over the night, infected food placed in it will have a slight chance to be cleaned up. Although, it may also deteriorate the food.

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-Juice Extractor: over the night, will transform any food placed in it into Units of Water and Bio-resin. May also just destroy the food (nothing produced).

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GRAPHIC

-New animation for the desk R29 (work in progress).

-New random screens for the room R05 - Cabin.

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-All graphic options are now automatically saved and loaded when you restart the game.

 

AUDIO

-Ambient sounds for rooms R03/R05/R09/R14/R28/R29 (work in progress).

 

FIX

-Debug crosshair lock status on main menu (cursor should not leave the screen anymore).

-Debug Ambient Intensity (should now work as intended).

-New log system (font size is now the same for all texts & timestamps, and no longer hidden by the scrollbar or when the inventory is opened).

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-Forced Item Spawn: there is now at least 1 Auto Medbot in the ship.

-Rotten food should now work as intended (decay properly).

-Added some missing Big Fires in R56 and R59.

-Stats are now correctly displayed when the inventory is opened (correctly updated every second).

-In the "Gameplay" options, "Camera Look Speed" is now renamed "Sensitivity".

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See you soon for Update 0.83 !

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Edited by WABSTUDIO
  • 3 weeks later...
Posted (edited)

 

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Patch note v0.83: patch note on steam greenlight

GAMEPLAY

-Rotten system has been corrected, now works as intended.
-The desk of R29 now works as intended.

https://www.youtube.com/watch?v=6AQTUNlTndQ

-One new daily tip.

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GRAPHIC

-New lighting (again) for every room of the game. Still improving with what we can do with Unity.
-The Room Stats panel (maintaining right click) has been graphically reworked, more changes to come.

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-If the flowers of an Air Recycler get dehydrated, they now have an animation of falling down.

https://www.youtube.com/watch?v=-hN-JnvCOVY

-Complete change of the brightness option. Now works as intended.

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AUDIO

-Ambiences sounds volumes have been balanced.
-The music will now be present in the spawning cabin when starting a new game. So you can now where it all started : it's where the music is.
-Changed occlusion system of 3d sounds.
-The ambience sound of the corridors can now be heard in the main menu.


FIX

-Bug solved: The arm will no longer have glitch in it's animations.
-Bug solved: The inventory will no longer get opened when trying to open a container.
-Christmas trees deleted.
-Some objects could be forced to spawn at least 1 time (like the auto-medbot). They can now be forced any amount.
-Small optimization in the way rooms spawns. No effect on the game.

 

See you soon for Update 0.84 !

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Edited by WABSTUDIO
  • 2 weeks later...
Posted

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As you might have noticed, there has been no version 0.84. This is because we had a major bug. We only managed to make a workaround, so if the game needs 2 full minutes to load the very first time, this is normal.
This should not occur the next times.We will of course try our best to remove this unwanted behavior as soon as we can. Thank you for your understanding.

=====================

Patch note v0.85:
patch note on steam greenlight

GAMEPLAY

-Daily Events: every morning, an event will occur that can have multiple effects on yourself or on the ship. More information will be displayed in the morning logs.
-Player cannot move anymore when it's the end of the day.
-SplashScreen: pressing echap will only skip 1 splash screen, not all of them.
-Oxygen display should now occur every second instead of every frame.
a48b47_8754ec7ebbde41989c8927e062d93649.

-First achievement: Survive 1 day (on Steam only).

GRAPHIC

-Corrected smoke fx on Big Air Recyclers (should not go through walls anymore)
-Reflection Probes of non-square rooms have been disabled due to a Unity bug when we rotate the rooms. We will need to wait for Unity to release a fix (they say they are working on it).
-Reduced the reflection intensity of Laboratory.
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-Doors switch material optimization.
-Options now displaying a numeric value for "sensitivity", "brightness" and the volume options.
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-Corrected R09 and R58 static and doors.
-Logs window size should now adapt to every screen resolution.

FIX

-Unity Analytics implemented to know a little more about the configuration of our players.
a48b47_898a089a91994c418f4e5eff1aa5794e.


=====================
Patch note v0.86:
patch note on steam greenlight

GAMEPLAY

-Temperature management room R39 is coming!
a48b47_8c947d1bafde41aa9445b9dc3e68fd56.

a48b47_673d0b9a407b4e9596193c00bfa28ef8.

AUDIO

-Option Audio : new slider for music.

FIX

-Resolved major bug of long loading time (light bake quality has suffered a little to resolve that, but it's still beautiful enough and we are working on other ways to improve it)
-Option Keybinding debugged and now with a scrollbar
-Log has been improved, allowing us to manually set a number of letters per line.
a48b47_69284de08dac49028af9e5acfaf43f58.


See you soon for Hull breacH update 0.87 !

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  • 2 weeks later...
Posted (edited)

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Patch note v0.87:
  
GAMEPLAY
 
-New gameplay : press E to remove Acrycine from the room you are currently in. New Input Options for it. 
https://www.youtube.com/watch?v=-cTSPK9w4Ig
 
-A lot of new events (new total is 31)!
example: Amnesia / Violent Infection / Water Tank Leak  /  Catastrophic Food Conditionning / Air Recycler Malfunction / Water Recycler Malfunction
 
-Broken Objects will trigger the alarm of the room. 
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GRAPHIC
 
-New bake system for doors. All rooms now have a half-door that is baked and replaced when instantiated on top of the real door. 
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-Rebaked lighting. 
 
AUDIO
 
-Lower alarm volume 
-New Sound Mixer just for the alarms. 
-First audio test for place-holder are done !
 
- We are beginning to record voice for AI. Place-holder will be integrated for next patch.
When it will be completed we will start searching voice actor to record a much better version. Place-holder is place-holder.
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(I was a bit scared when i took this picture!)

FIX
 
-Debug Event Oxygen Leak. 
-Small Debug Events. When checking if an event is available, there will be no more problem of skipped possibility. 
-T2 changed, room has been rotated and door moved.
 
 
Download the full demo if you want to try everything we already have in the game !

I take this opportunity to present you our last Concept Art for HullBreacH:

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(made by kippik studio)

 
We think the Alpha release date will be between 7-14 March. That's 2 weeks late from the last announcement, but you will probably love the added content. 
See you next week for more infos!

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Edited by WABSTUDIO
Posted (edited)

 

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GAMEPLAY

- New steam Achievements.

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(achievement locked)

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(fire extinguish)

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(Survive J-5) 

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(none)

- New Object Category: Upgrades.
(Mod Purifier / Mod Firefighter / Mod Quicken)


GRAPHIC

- Modified the Acrycine Removal FX to be less visible when there is less acrycine in a room.

- BodyScan and MedPod screens added.
https://www.youtube.com/watch?v=WP4_qjYiDVs

- Panel Room Stats changed.
160303121830897340.png


FIX

- Debug Inventory.

A note from our Lead Developer: At first this patch was supposed to be a simple hotfix to debug the inventory but I had a lot of trouble with the save/load system that I mistakenly delayed too much. Therefore, the save/load system is currently disabled (for it was way too much unstable) and in the end, very few content have been added. Sorry about that, we're working on this issue and I strongly hope it will be all good next week. See you there!

We still hope the alpha release will be available during the second week of March.

See you soon for Update 0.89 !
 

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Edited by WABSTUDIO
links edit
Posted (edited)

 

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Patch note v0.89:
 

GAMEPLAY

- Glove Upgrades. "Fire Fighter" gives you chances to not use water when extinguishing a fire, "Purifier" allows you to remove acrycine faster and "Quicken" will speed up every interaction.
160309103131917594.png


- Glove upgrader: new machine in R06 - Reparation Room. Right click on it to activate your upgrades.
160309103039204810.png

- New Rooms: Pressure Control and Temperature Control. Still work in progress though.
https://www.youtube.com/watch?v=BMeOIccCS9c

- New gameplay feature: press T when looking at some object to have a voice telling you about that object.
https://www.youtube.com/watch?v=Q_J3rmwguF0


GRAPHIC

- Slight graphical rework on Floor T0.
- Panel Room Stats changed: Time display font now bigger.
160309103038515043.png

- Changed the tone of doors info for a darker tone.

AUDIO

- New sounds: "Soft Alarm for broken objects","Repair" and "Fail Interaction".

FIX

- Save/Load system !
- Small optimization of doors coroutines.
- Debug: inventory should not appear anymore during Acrycine Removal or during Display of Room Stats.
- Fixed mesh light bake problem (on doors and other little objects). It was a Unity option badly set.
- Tooltips in the graphics options menu.
160309103037935652.png

- Little debug of highlight in graphic options menu.

 

Thank you all for your interest in Hull Breach, it's kind of our baby. We are working hard to improve the gameplay experience. Hope you will enjoy! 

You can support us directly on the steam store page: http://store.steampowered.com/app/431830

Or by checking our Facebook, Twitter or Youtube channel:

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Edited by WABSTUDIO
  • 2 weeks later...
Posted (edited)

 

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Patch note v0.90:
patch note on steam greenlight

 

Good news everyone! Hull_Breach store page is available: http://store.steampowered.com/app/431830
Thanks you all for your interest and support in our project, this has been a wonderful adventure so far and we hope it continue for long.

GAMEPLAY

- Broken teleporters will now trigger a "small alarm": https://soundcloud.com/wabstudio
- Using a shower will now use the Soap if you have one in inventory and give you a morale bonus (once per day)
- R39 and R42 filled with containers
160317112641163527.png

- The weight carried is now displayed in the inventory, and not only when you open a container.
- Lower time before can act when opening inventory (0.5 second instead of 1 second).


GRAPHIC

- Added FX repair
160317112821769107.png

- New button in Graphic Options to delete saved settings (and reset MasterTextureLimit since this option is no longer available and can make bugs)
- Overlay is now full blue to avoid graphical issues.
160317112952389738.png

- Decal colors should be the right amount of grey. No more pure black or white.
160317112821346235.png

- Acrycine removal FX will fade smoother.
- Cabins have their names on decals
16031711282262538.png

AUDIO

- Music position saved and loaded.
- Enhanced the detection system of the moment the player starts to play after loading, so the AI can start speaking at this moment.

FIX

- The "Continue" button will only appear if a save if available.
160317113151808487.png

- Moved breach to avoid collision with mini-maps.
- Saves are now synchronized on the Steam Cloud.
160317113221225174.png

- Scroll sensitivity added in gameplay options.
- Broken Objects saved and loaded.

- Fixed some door switches too high to be read correctly.
- Fixed decal bug when 2 rooms where connected to each other.
- Fixed occlusion collider misplaced on floor T2
- Fixed door bug near R42

- Enough random number for all rooms. No more cabins with the same. Working in progress .
- All doors of the same room will have the same decals (including the random number)
- Black screens should no longer let a line to be visible at the bottom.
- Soft alarm volume down and volume occlusion debugged
- Occlusion debug "How to" in the greenlight forum.
- The % symbol has been kicked out of the boxes in the options.
- Removed all achievements but 2. We want achievements to be really good so it will be reworked.

mini_160317113311545582.png  mini_160317113311286048.png

- Debug Save/Load
- Debug Diseases and Wounds names
- Debug teleporter locking camera rotation.
- Debug alarm volume for broken objects
- Small Debug occlusion colliders T1 and T2
- Small modification of scrollbar of Inputs Options

This version is no longer the full version. This is considered as the demo, so you won't be able to save and you will die at day 16 whatever you try

(but you can already try to survive that long).
We Finally managed to complete the Steam requirements, so we know for sure we will be available on the Steam store by Thursday !

 

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Edited by WABSTUDIO
  • 3 weeks later...
Posted (edited)

 

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=====================

Patch note v0.91: patch note on steam

 

GAMEPLAY

-New gameplay : pressure and temperature control
-New diseases Heat Stroke (Minor/Weakening/Worrisome/Crippling/Serious/Permanent) : God you don't feel well, it's all this heat making your head dizzy and reaction slow. You really should go to the infirmery and check that on the Body Scanner and on the Medical Pod, because it's not going to get any better.

160322050958725611.png

-New daily events:

  • Cooler Malfunction
  • Heater Malfunction
  • Atmosphere Compressor Malfunction
  • Console Malfunction

-Body scanner can be used to know how many health you have.

-New daily tips :

  • Heater and Cooler are in charge of the ship constant temperature, seems reasonnable to be willing to keep them running.
  • Console in R42 and R39 are respectively in charge of the temperature and pressure control in the entire ship. If they're broken, you're in trouble.
  • The Atmosphere Compressor settle pressure at a decent level, quite important right?

-Added Option to invert Y axis (and/or X axis) in the gameplay options (thanks Vodkins for pointing that). Also, this option is saved and reloaded next time you launch the game.
160322051600436683.png

-Forced Items Spawn for upgrades set in R39 and R42
160322043522439890.png160322043522352612.png160322043522271214.png
(QUICKER)---------------------------------------------(PURIFIER)---------------------------------------------(FIREFIGHTER)


GRAPHIC

-Changed material of Energy Console in R29
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-Improved lighting for R29, R42 and R54
-Changed some decal doors to be bigger.
-New splashscreen video (same than old one, but better quality): https://vimeo.com/159825112

-Corrected FX on shower and little plant of cabin. Collisions were misplaced.
-Added a light on the character for the hand. In some rooms, it was black because there was no realtime light. This should not occur again.
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-Changed emissive color of the right hand of the character, so it is closer to the blue of interfaces.


FIX

-Debug action hand with SAS switches.
-Debug teleport cancel
-Position of big fires is saved and loaded.
-Debug weight display on the window on the middle
-Occlusion bug resolved for T2 - R58 (thanks Glorek for the very detailled bug report)
-Removed lights misplaced at T2.
-Moved corridor junctions at T1. Some of them were floating 1 cm above the ground...
-Debug Occlusion T01 and T00
-Fixed a lot of decal door position/scale
-Moved the % out of the input box for brightness option

 

Thank you all for your interest in Hull Breach, it's kind of our baby. We are working hard to improve the gameplay experience.

If you want to support us you can buy the game directly on the steam store: http://store.steampowered.com/app/431830/
Hope you will enjoy! See you next patch note, 0.92 version will be awesome!

15120109513179636.png 151201095131204603.png 151201095131652760.png 151201095131522510.png

 

Edited by WABSTUDIO

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