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Tom Hanrahan - Game / Level Designer


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  • 4 months later...
  • 1 month later...

Yeah I think you're right. That will probably be the first thing I change if I ever get around to a redesign -- bigger pictures, bigger font, and have the info about the levels and games utilize more screen real estate. Thanks for the feedback.

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  • 2 weeks later...

Yeah, what Uber said :) It reminds me of an early version of my website which I was trying to make work on all resolutions... thing is, most of your audience will be viewing it on a massive monitor at high resolution so as long as you don't go overboard the bigger the better. :)

Other than that, awesome work and it's all very clearly laid out. I would have the screenshots open as pop-ups as I think sometimes people don't 'middle-click to open in new tab'.

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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