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Tom Hanrahan - Game / Level Designer


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  • 4 months later...
  • 1 month later...

Yeah I think you're right. That will probably be the first thing I change if I ever get around to a redesign -- bigger pictures, bigger font, and have the info about the levels and games utilize more screen real estate. Thanks for the feedback.

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  • 2 weeks later...

Yeah, what Uber said :) It reminds me of an early version of my website which I was trying to make work on all resolutions... thing is, most of your audience will be viewing it on a massive monitor at high resolution so as long as you don't go overboard the bigger the better. :)

Other than that, awesome work and it's all very clearly laid out. I would have the screenshots open as pop-ups as I think sometimes people don't 'middle-click to open in new tab'.

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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