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Wazumba

[UT4] CTF-CarnageKeep (WIP)

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Hey all!
For almost two weeks I've been working on this map as a part of a school assignment.


A part of the assignment is to do another weeks work on it using the feedback given from the people who try it out.
So next week I will be polishing the level design and prop it using assets from Titan Pass.


Download Link:
http://www.mediafire.com/download/8bdu1osazifl278/CTF-CarnageKeep-WindowsNoEditor.pak

I would love some input if you'd care to try it out! smile.png

 

carnageKeep_1.jpg

carnageKeep_2.jpg

carnageKeep_3.jpg

carnageKeep_4.jpg

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Agreed, this is looking very nice indeed!

Don't think decals would be much use with those towers, would probably be better to create multiple material layers and use the mesh paint option to create variation using blend weights, example taken from the UE4 Doc site

5-way_result.jpg

This is an example of a 5 way blend material, you would count 1 as your base texture or "clean" and then apply variations via the other 4 layers, the following is my own use using the reflections assets supplied by Epic Games from the Unreal Launcher.

mesh_paint1.thumb.png.f61623436ee8471cfe

So it starts off as a clean tile texture, and then using weighted layers, broken tiles and grime is applied giving the wall variation.

 

Look forward to seeing this progress :D

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Lookin nice, dude!

You notice some obvious tiling on the towers which could be helped by decals tho

Thanks a lot! Ah, yeah I'll try to cover it up a bit with smudges and stuff ;) 



 

Agreed, this is looking very nice indeed!

Don't think decals would be much use with those towers, would probably be better to create multiple material layers and use the mesh paint option to create variation using blend weights, example taken from the UE4 Doc site

5-way_result.jpg

This is an example of a 5 way blend material, you would count 1 as your base texture or "clean" and then apply variations via the other 4 layers, the following is my own use using the reflections assets supplied by Epic Games from the Unreal Launcher.

mesh_paint1.thumb.png.f61623436ee8471cfe

So it starts off as a clean tile texture, and then using weighted layers, broken tiles and grime is applied giving the wall variation.

 

Look forward to seeing this progress :D

Thanks a lot for the feedback! I'll see if I have time to look into this! :D

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