Jump to content
maxlevelboi

de_aqueduct new level in need of feedback BAD!

Recommended Posts

You can jump into both of those windows by the way:
http://i.imgur.com/Qlg40px.gifv

Hahaha what a cool bug : -) I will fix it! Thanks for telling me about it!

Reminds me of Strike from Cod4, gj. :)

I am happy I am giving you some nostalgia : -)!

Share this post


Link to post
Share on other sites

2 weeks?!

i wonder what you can do in a month 

probley build New York again

good job

I forgot to edit my original post! Sorry it is now 3 weeks development time, at the time of releasing the level for the first time it was 2 weeks :)!

Share this post


Link to post
Share on other sites

Updated my level with a mayor rework of bombsite B I could use a lot of tips and input on it : -) The graphical glitches and bugs where left there because of the fact that I had to rush this update

 

By the way why are some props just SUPER bright?

 

AFE2CB503B686EFE51D9826188FC1358276DA1C9

Share this post


Link to post
Share on other sites

Updated my level with a mayor rework of bombsite B I could use a lot of tips and input on it : -) The graphical glitches and bugs where left there because of the fact that I had to rush this update

 

By the way why are some props just SUPER bright?

 

AFE2CB503B686EFE51D9826188FC1358276DA1C9

Their lighting origin is probably weird. just set info_lighting entities in a place which has lighting similar to the one you want on the prop (preferably place the entities close to the prop in direct line of sight), name the entity and go into the prop's properties. Select the right name from the dropdown menu at lighting origin. There you go ;), the prop should be properly lit.

Cheers! 

Share this post


Link to post
Share on other sites

Their lighting origin is probably weird. just set info_lighting entities in a place which has lighting similar to the one you want on the prop (preferably place the entities close to the prop in direct line of sight), name the entity and go into the prop's properties. Select the right name from the dropdown menu at lighting origin. There you go ;), the prop should be properly lit.

Cheers! 

You are my hero : )!!!!

Share this post


Link to post
Share on other sites

Alright I have been updating the level daily for roughly 2 weeks now and I am starting to get into the rhythm of this : -)

E39DC176D1E003DB92340E5468B6A02245D52FEC

E2B5B2CC56AB9619570C5DC84E8C0568BA7898B3

A45E08977DF39A8E5A585C95F6882A76C5A28642

 

Some areas that have been getting more love since the release : -) there is much more to show but I don´t want to keep making walls of screenshots I recommend going to my workshop page for more images!

http://steamcommunity.com/sharedfiles/filedetails/?id=569110763

Share this post


Link to post
Share on other sites

Physics?

These half pillars look really odd, just make the arches bigger and have each support go down to the ground.

C0BF988D24B0C144E97026438372529A747381E7

The princess castle needs to go, it doesn't make sense imo.

29CEA21D63537E21BF6D3B932789FECD28A92F4C

I will be adding broken wall as support in the next patch for the car : -)!

 

And voila the princess is gone and Arabic architecture took her place!

 

I will be making the rest of the half pillar however I liked the idea of the pillar being decayed and old so I want to make it a bit better looking with wooden supports and such : -)!

95735F56A8C5C2599A9EC6AA970E2C7EB8E0B768

Edited by maxlevelboi

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...