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Posted

DropBox + Trello :)
 

So you guys don't split up the VMF using version control? Do you just tell each other via Steam when you're about to start working on it so you don't have conflicting changes?

Posted

1 map, 2 themes :v

Kidding, but always interesting to see how you separate the map and work it out simultaneously. It'd be fun too se more people try it out. Keep us updated!

  • 1 month later...
Posted

It looks like a strong start as Squad said. In way of crit, I'm noticing a consistent thing where all your roofs kind of have the same height. Mix it up , make sure things are sometimes on different levels, and it should be more interesting. Photographic reference is helpful for that. I notice that it might help make your building trims on each individual building feel more real as well, if you're looking at photos for inspiration on those kinds of details. 

Keep going!

Posted

Looks great, I really dig that its a night time map!

I noticed a couple of flow issues in your WIP version, which does seem really out of date so my observations may not be relevant but ill post them anyway :) maybe they can be helpful.

Spoiler

20160423100911_1.jpg20160423100950_1.jpg20160423100902_1.jpg

 

 

Posted (edited)
On 23.04.2016 at 10:30 AM, spa said:

Looks great, I really dig that its a night time map!

I noticed a couple of flow issues in your WIP version, which does seem really out of date so my observations may not be relevant but ill post them anyway :) maybe they can be helpful.

  Reveal hidden contents

20160423100911_1.jpg20160423100950_1.jpg20160423100902_1.jpg

 

 

I noticed a lot of issue with this version as well. Trying to fix them in the first art pass. I hope it won't change the flow of the map that much :).

 

On 22.04.2016 at 8:27 PM, FMPONE said:

It looks like a strong start as Squad said. In way of crit, I'm noticing a consistent thing where all your roofs kind of have the same height. Mix it up , make sure things are sometimes on different levels, and it should be more interesting. Photographic reference is helpful for that. I notice that it might help make your building trims on each individual building feel more real as well, if you're looking at photos for inspiration on those kinds of details. 

Keep going!

Sorry guys I actually forgot to answer your feedback. We have a lot of references for urban architecture like this. I'm tryinng to get unique with it but sometimes geting super realistic is not the best way to go here. You are right about the height variety and I will keep that in mind. Thanks guys for the feedback !
For now heavy WiP of A short.
 

iecdPxg.jpgLZTgBAr.jpg

 

Edited by LizardPL
  • 3 weeks later...
  • 7 months later...
Posted (edited)

Hello guys! Its been awhile.
Transit is still alive and kicking. Took a 3 months break because of the DOI contest but now we are ready to post some screenshots from the B bombsite.
Keep in mind that there are few things that are not finished here like reflections. Still few things to tweak before the playtest.

V4DXdst.jpg

  • Just entire B Bombsite

cN4bFho.jpg

  • Mid connector (left) and T's main entry point

q8KvURt.jpg

  • Stairs leading to CT spawn

 

Please leave feedback/ opinions we really appreciate :)
Regards!

Edited by Lizard
Posted (edited)
4 minutes ago, Lizard said:

Hello guys! Its been awhile.
Transit is still alive and kicking. Took a 3 months break because of the DOI contest but no we are ready to post some screenshots from the B bombsite.
Keep in mind that there are few things that are not finished here like reflections. Still few things to tweak before the playtest.

V4DXdst.jpg

  • Just entire B Bombsite

cN4bFho.jpg

  • Mid connector (left) and T's main entry point

q8KvURt.jpg

  • Stairs leading to CT spawn

 

Please leave feedback/ opinions we really appreciate :)
Regards!

What a timing , i was just looking through here when you posted this hahah :)

and i gotta say , this is good looking, the lightning and the atmosphere blend really nicely though it could still be improved

Edited by Beannie

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