DasLlama Posted November 16, 2015 Report Posted November 16, 2015 (edited) Transcript of the videoI really enjoy playing nuke. It is one of my favourite maps and I'm looking forward to the changes Valve will implement within the current revamp. I hope these changes will make nuke more balanced and even more fun to play.First of all, I like these short maps like Shorttrain and Shortdust. Shortnuke is my first approach to get into CS:GO mapping and level design.The descission how to make this map was relatively easy. The B-Spot has too little possibilities to change for a balanced short map. So I removed the B-Spot and all its entries completely - Outside, Hell, Radio and Vents.The A-Spot on the other side was way to hard to take from the T-Side. Even now if there are five Counter-Terrorists waiting for Terrorists in heaven. To achieve some more tactical options I added a second heaven which can be accessed from the T-Roof. This change also gives a very easy entrace to the top of the silo to gain control of outside. With this in hand the T-Side has some more in hand to take the A-Side.I've playtested the map with my friends and we enjoyed playing it. But now I need help. There are some things to do in this map and I really don't know how to do it. For instance Area Portals, Callouts and the minimap.Shortnuke will be in the workshop when these tasks are finished.Thanks for your help.ScreenshotsT-Roof: http://steamcommunity.com/sharedfiles/filedetails/?id=5562487332nd-Heavon from Heaven: http://steamcommunity.com/sharedfiles/filedetails/?id=5562487472nd-Heaven POV: http://steamcommunity.com/sharedfiles/filedetails/?id=556248770CT-Spawn: http://steamcommunity.com/sharedfiles/filedetails/?id=556248810T-Spawn: http://steamcommunity.com/sharedfiles/filedetails/?id=55624878 EDIT: Workshop P.S.: Send help: thomas.llama@gmail.comP.S.S.: This is my first attempt to create an english video. Sorry if I've done mistakes. Edited November 30, 2015 by DasLlama Quote
hgn Posted November 16, 2015 Report Posted November 16, 2015 Hey! Im not one good with explaining so I can link you some other posts that might be able to help you.Place Names (callouts): https://developer.valvesoftware.com/wiki/Navigation_Meshes#Adding_place_names this step is kind of fiddly, the doc isn't the most well presented but it serves its purpose.Radar: https://www.youtube.com/watch?v=96iHLqNvFB4 Simple and easy to get it working.Area Portals: https://www.youtube.com/watch?v=uOOJkk8-OUw This video explains how they work and where you should use them.The radar image will need to be packed into the .bsp file in order for players downloading the map to see it. Quote
DasLlama Posted November 30, 2015 Author Report Posted November 30, 2015 Okay, so I released the map in the Workshop.I hope that I've done everything correct ^^; Quote
jackophant Posted November 30, 2015 Report Posted November 30, 2015 (edited) You could've left the vents as they were, and just made them unbreakable. The toxic crates you've put down can't be hidden behind any more.Also, the fine mesh of the T entrance to upper site will create some horrible viewing angles, especially at a shallow angle with lower anisotropic filtering, so to some people it will appear solid.In fact, a lot of the entrances you blocked up, you could've just closed the doors and applied an opaque glass. Would've had a bit more continuation to it. Edited November 30, 2015 by jackophant Quote
clankill3r Posted November 30, 2015 Report Posted November 30, 2015 Who I really love the entrance on the roof to bombside A on Nuke. Quote
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