Telles Leonardo Posted November 15, 2015 Report Posted November 15, 2015 Hello everyone.My map is big and my compilation is stuck in PortalFlow. I created all textures with NoDraw and used func_detail in small objects.1522 portalclusters4445 numportalsThe compilation should not stop and apparently the compiler stopped because I'm using my eight cores but it seems that is not.Anyone can help me? Quote
Kochi Posted November 15, 2015 Report Posted November 15, 2015 Hi, can you post your compile logs ? Smileytopin 1 Quote
Telles Leonardo Posted November 15, 2015 Author Report Posted November 15, 2015 CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materialsLoading C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.vmfMap revision 970Material not found!: DE_GWALIOR/BLEND_DIRT_ROOTS_02Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using defaultMaterial not found!: /NET_WALLPAREDEPatching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend5_wvt_patchPatching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/de_mirage_ground_tileh_blend_diffuse _wvt_patchPatching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend4_tool_wvt_patchPatching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend3_wvt_patchPatching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend9_wvt_patchPatching WVT material: maps/jb_dust2_skybox5/concrete/blend_blacktop_05_wvt_patchfixing up env_cubemap materials on brush sides...env_cubemap pointing at deleted brushside near (1918, -232, -93)0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)Building Faces...done (0)Chop Details...done (1)Find Visible Detail Sides...Merged 4346 detail faces...done (1)Merging details...done (0)FixTjuncs...PruneNodes...WriteBSP...NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!NODRAW on terrain surface!done (2)writing C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.prt...Building visibility clusters...done (0)Finding displacement neighbors...Found a displacement edge abutting multiple other edges.Finding lightmap sample positions...Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10Building Physics collision data...done (2) (2777994 bytes)Placing detail props : 0...1...2...3...4...5...6...7...8...9...10Compacting texture/material tables...Reduced 11000 texinfos to 5042Reduced 568 texdatas to 510 (17913 bytes to 16186)Writing C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.bsp9 seconds elapsed 8 threadsreading c:\users\dr leonardo\desktop\jb_dust2\jb_dust2_skybox5.bspreading c:\users\dr leonardo\desktop\jb_dust2\jb_dust2_skybox5.prt1522 portalclusters4445 numportals0...1...2...3...4...5...6...7...8...9...100...1...2...3...4 Quote
Kochi Posted November 16, 2015 Report Posted November 16, 2015 Okay, the first thing that i would do is to remake your displaments, but this time select onlt the top of the brush with rhe face edit sheeftAfter you donr thatStart to hide stuff untill you see that the compile is worknig (hide the props and compile. If it's still not working hide the func_detail and recompile and keep going like thatGood luck Quote
hgn Posted November 16, 2015 Report Posted November 16, 2015 Ok, if the suggested above does not work then try compiling the map with VIS set to fast:Go Map > Load Portal File after that is done compiling and see where the blue lines cluster up together, this is probably where there is too complicated brushes which have not been sorted into func_details.Source is not good with large outdoor areas, so maybe it would be best to do some manual optimization on the map itself, instead of it all being calculated in VIS. Quote
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