Freaky_Banana Posted November 23, 2015 Report Posted November 23, 2015 New fancy T spawn (Very work in progress):Hidden Content I have a suggestion here. Maybe you want to make the T Spawn a place with connection to a river, on which logs are brought to the facility. Just add in a rather big building with a crane or something. Alternatively I brought you this picture: Quote
Quotingmc Posted November 23, 2015 Author Report Posted November 23, 2015 (edited) I have a suggestion here. Maybe you want to make the T Spawn a place with connection to a river, on which logs are brought to the facility. Just add in a rather big building with a crane or something. Alternatively I brought you this picture: As if you read my mind. I was talking to @psyrius about how I was going to have a dock to the right of T spawn with logs floating down.I want the map to have a sense of progression with T being the logs coming in, B being cut and CT being shipped onto trains as planks. A would be a storage yard. Edited November 23, 2015 by Quotingmc Logic 1 Quote
Freaky_Banana Posted November 24, 2015 Report Posted November 24, 2015 Sounds great, go for it! Quote
Quotingmc Posted December 6, 2015 Author Report Posted December 6, 2015 A lots has been happening behind the scenes. decided to go with a night-time setting. here is a quick gif of mid so far: Panda, blackdog, catfood and 3 others 6 Quote
Smileytopin Posted December 6, 2015 Report Posted December 6, 2015 (edited) A lots has been happening behind the scenes. decided to go with a night-time setting. here is a quick gif of mid so far:This reminds me of pl_goldrush for some reason, the second part where the cart finishes the stage under the bridge. Edited December 6, 2015 by Smileytopin laminutederire, Freaky_Banana and catfood 3 Quote
Quotingmc Posted December 6, 2015 Author Report Posted December 6, 2015 This reminds me of pl_goldrush for some reason, the second part where the cart finishes the stage under the bridge.I have had a lot of people say it reminds them of TF2. It is partly based on plr_nighfall also set in a lumber mill at night: Quote
Freaky_Banana Posted December 8, 2015 Report Posted December 8, 2015 A lots has been happening behind the scenes. decided to go with a night-time setting. here is a quick gif of mid so far:I am totally digging it : 3 . Quote
Quotingmc Posted December 8, 2015 Author Report Posted December 8, 2015 I am totally digging it : 3 .Thanks! Hoping to make a youtube video out of the progress shots. For now, some more screens: Freaky_Banana, Mark C., Vaya and 1 other 4 Quote
Freaky_Banana Posted December 8, 2015 Report Posted December 8, 2015 Thanks! Hoping to make a youtube video out of the progress shots. For now, some more screens:Hidden ContentIn the second screenshot I noticed, that the reflections on the metal look off. Have you added cubemaps yet ? If not so, do it it's incredibly easy and fast to do and has a imo big impact. Quotingmc 1 Quote
Quotingmc Posted December 8, 2015 Author Report Posted December 8, 2015 In the second screenshot I noticed, that the reflections on the metal look off. Have you added cubemaps yet ? If not so, do it it's incredibly easy and fast to do and has a imo big impact. Will make sure I do for next update. Quote
Quotingmc Posted December 12, 2015 Author Report Posted December 12, 2015 Have been hard at work detailing. Finished off first time-lapse video! All new changes shown in video: Logic, Waspi, Mark C. and 5 others 8 Quote
Quotingmc Posted December 13, 2015 Author Report Posted December 13, 2015 Started work on back of B (T-Side). Updated workshop as well. Desperate for any feedback!Images: [N]awbie, Waspi, Utopia and 2 others 5 Quote
wylde Posted December 17, 2015 Report Posted December 17, 2015 This map is shaping up quite nicely! From your B shots, I think it needs a bit more light (especially in those near-black corners) and the coffee table could be removed. I think props that just get in the way of movement are always a bad gameplay choice (and people will crucify you for "clutter" over it). Maybe one of the boarded up windows could be partially opened to let some light/a view in? Quote
Quotingmc Posted December 17, 2015 Author Report Posted December 17, 2015 This map is shaping up quite nicely! From your B shots, I think it needs a bit more light (especially in those near-black corners) and the coffee table could be removed. I think props that just get in the way of movement are always a bad gameplay choice (and people will crucify you for "clutter" over it). Maybe one of the boarded up windows could be partially opened to let some light/a view in?Thanks for the feedback! I agree on the lighting totally, will make it brighter. I have rearranged the furniture in that area for an easier boost spot so I hope that you prefer the new one. Thanks again for helping me make the map better! wylde 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.