Quotingmc 755 Report post Posted November 13, 2015 (edited) DE_SAWMILL This map started as an idea for a map based around a lumber mill, much like this one from GTA 5 . I thought that the setting would be unique and an interesting twist on the generic warehouse map. A then created a layout based around the theme and from that de_sawmill has grown. The layout is fairly similar to original ideas and drawings with only the bombsites undergoing major changes.Criteria I aim to meet:Balanced map with well timed choke points and rotatesFun layout that is different to other mapsLarge amount of opportunities for teamwork and smokesLarge amount of wall bang spotsRotation times stand at about:12 secs through CT10 secs through MidDownload: http://steamcommunity.com/sharedfiles/filedetails/?id=553156940 Edited December 13, 2015 by Quotingmc Formatting 2 Logic and laminutederire reacted to this Quote Share this post Link to post Share on other sites
hamilton5 34 Report post Posted November 14, 2015 de_lumberhttp://steamcommunity.com/sharedfiles/filedetails/?id=289481917 Quote Share this post Link to post Share on other sites
Quotingmc 755 Report post Posted November 14, 2015 de_lumberhttp://steamcommunity.com/sharedfiles/filedetails/?id=289481917Wasn't aware of this, my bad.May rename de_sawmill Quote Share this post Link to post Share on other sites
Quotingmc 755 Report post Posted November 14, 2015 (edited) Renamed to de_sawmillRedesigned back of B:Before:After: Edited November 14, 2015 by Quotingmc Quote Share this post Link to post Share on other sites
Logic 573 Report post Posted November 14, 2015 Theme already looks great! It will be fun to see this detailed in the future.I already love the saw blade on B Quote Share this post Link to post Share on other sites
Quotingmc 755 Report post Posted November 14, 2015 Theme already looks great! It will be fun to see this detailed in the future.I already love the saw blade on B The saw blade has been a hit, debating releasing a version that does damage if you touch it 1 Logic reacted to this Quote Share this post Link to post Share on other sites
laminutederire 411 Report post Posted November 14, 2015 The saw blade has been a hit, debating releasing a version that does damage if you touch it maybe put a button that you can press to trigger its deadly power? Quote Share this post Link to post Share on other sites
Quotingmc 755 Report post Posted November 15, 2015 Working on a new T entrance to mid and add the walkway above (not accessible) : 2 Vaya and Logic reacted to this Quote Share this post Link to post Share on other sites
Quotingmc 755 Report post Posted November 15, 2015 (edited) Trying out some dust effects, what looks best?Original:Dust Effect 1:Dust Effect 2 Edited November 15, 2015 by Quotingmc Quote Share this post Link to post Share on other sites
Logic 573 Report post Posted November 15, 2015 Trying out some dust effects, what looks best?The original Quote Share this post Link to post Share on other sites
Quotingmc 755 Report post Posted November 15, 2015 The original Your a visibilty over visuals guy? Currently favouring a toned down dust effect 2. Has tiny effect on visibility but is enough to make the room look dusty and like the saw has been producing wood dust. Quote Share this post Link to post Share on other sites
Logic 573 Report post Posted November 15, 2015 (edited) Your a visibilty over visuals guy? Currently favouring a toned down dust effect 2. Has tiny effect on visibility but is enough to make the room look dusty and like the saw has been producing wood dust.I am I barely noticed the effect on #1, but #2 looks way to distracting in my opinion. I prefer visability at this stage, but if you found a toned down version of #2 that you liked you could try it out anyways Edited November 15, 2015 by Logic 1 Quotingmc reacted to this Quote Share this post Link to post Share on other sites
Quotingmc 755 Report post Posted November 16, 2015 (edited) For now I am scraping the dust, getting an fps drop inside it from 230 down to 30 Edited November 16, 2015 by Quotingmc 1 Logic reacted to this Quote Share this post Link to post Share on other sites
Panda 23 Report post Posted November 16, 2015 I tried the "Dust Effect 2" and I got a massive fps drop (from 300 to 40) so I agree with Quoting, maybe toning it down a bit. Make it so that there is an equilibrium between visibility and fps. The map is looking good but I would stretch it out width ways and create more areas in which you can throw smokes safely. At the moment the only place is T spawn..... 1 Quotingmc reacted to this Quote Share this post Link to post Share on other sites
Logic 573 Report post Posted November 16, 2015 (edited) Just tried the map and at this stage I don't think it would play very well. CT's and T's meet on the bombsites and there is basically no time to set up. I also feel like the CT entrances are way weaker than the Terrorist's They also peek mid at the same time, which makes it really hard for CT's to hold and T's has way stronger lines of sight into mid.This is just speculation, but I think playing this map as a CT would be really hard. I'd like to run around with another person in order to get a grip of the exact timings though. I might have gotten something wrong.Ohhh, one more thing!If you have usable doors that look like this......don't have detail that looks the same!It messes with my head Happy mapping! Edited November 16, 2015 by Logic Quote Share this post Link to post Share on other sites