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Posted

I'm abit confused on how to create a phong effect on textures. I've read here: https://developer.valvesoftware.com/wiki/$phong

I think that site is often very helpful, but sometimes I feel most of the stuff is explained in a way towards an experienced mapper. I'm confused on some points and I could definitely experiment for hours to get the effect that I want. But I'd rather read/watch a tutorial somewhere so I don't waste my time.

As an example, I have a feeling that if I manage to apply a phong effect on a material, the default settings ain't gonna cut it for all materials. So if I knew which parameters to edit and/or add/remove, things would be alot simpler.

 

I know how to create a normal map. But not much else in this subject :)

Hopefully someone of you can help me or link me a tutorial - cause I can't find anything.

Posted

No idea, but the answer may very well be in this topic, in case you missed it.

Yeah it seems it can't be lit up with normal lights. But from what I understand, I can make a prop out of a brush and get the phong effect from normal lights. Will experiment with that tomorrow :)

 

Posted

Yeah it seems it can't be lit up with normal lights. But from what I understand, I can make a prop out of a brush and get the phong effect from normal lights. Will experiment with that tomorrow :)

 

That is correct. Brushes will only get phong'd by env light. The train models in de_train use phong however so you could study them.

phong.thumb.jpg.9f4071a1a877615765c9d67c

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