Vilham Posted March 14, 2016 Report Share Posted March 14, 2016 So have played a bit on this now, not sure I like all of it, some of the ideas are quite nice like the one way drop down from mid into B. I thought more of it would have that iconic look but only the T spawn really has it, feels like a bit of a shame.One thing I noticed in my last match are the side skins, why did you make the Ts have a skin with a white chest (most of the walls in the map are white) while the CTs are a dark blue. One guy on T's literally blended into the wall, when I watched the kill cam I stood out like a sore thumb on the A ramp (even just peaking very slightly out). Quote Link to comment Share on other sites More sharing options...
FMPONE Posted March 14, 2016 Author Report Share Posted March 14, 2016 So have played a bit on this now, not sure I like all of it, some of the ideas are quite nice like the one way drop down from mid into B. I thought more of it would have that iconic look but only the T spawn really has it, feels like a bit of a shame.One thing I noticed in my last match are the side skins, why did you make the Ts have a skin with a white chest (most of the walls in the map are white) while the CTs are a dark blue. One guy on T's literally blended into the wall, when I watched the kill cam I stood out like a sore thumb on the A ramp (even just peaking very slightly out).Pretty much each area is modeled after reference of the real place, including both spawns and bomb sites, but I guess there is always room to do better or lay it on even thicker. What areas really bother you? As for readability, it's important that teams stand out from each other as much as possible too. Where did Terrorists blend in? Quote Link to comment Share on other sites More sharing options...
Vilham Posted March 14, 2016 Report Share Posted March 14, 2016 10 hours ago, FMPONE said: Pretty much each area is modeled after reference of the real place, including both spawns and bomb sites, but I guess there is always room to do better or lay it on even thicker. What areas really bother you? As for readability, it's important that teams stand out from each other as much as possible too. Where did Terrorists blend in? Yeah I didn't doubt that it wasn't based on real places, but from all the early shots (ie the first two in your OP, which are actually of the skybox outside the playable space) it seemed to be much more about the iconic places like the white roof tops, actually thought some of the gameplay would take place on those roofs. Maybe where the tunnels at T side of A are. The T blended into the mid connector at A. But flying around the map I noticed that most of the walls are white, just seems odd to have the T skin have a white torso when there are other skins that don't blend with the colour palate. FMPONE 1 Quote Link to comment Share on other sites More sharing options...
ics Posted April 9, 2016 Report Share Posted April 9, 2016 I don't know what is the reason but this spot (see screenshots) seems to bug out players who die near it. They die around it and get left in ridiculous poses. These aren't the only shots i've seen. Is this the map origin or something? Very odd http://images.akamai.steamusercontent.com/ugc/477752885616620643/D83132F04834FF4612052325EFF321891803D899/ http://images.akamai.steamusercontent.com/ugc/477752885616621775/208F809114EFB1166D863CC9119D70F3D2F32C57/ http://images.akamai.steamusercontent.com/ugc/286351283578087735/A95396E63CD6CDDDB2BA4DDF8DEA0953B0109973/ Quote Link to comment Share on other sites More sharing options...
FMPONE Posted April 9, 2016 Author Report Share Posted April 9, 2016 1 hour ago, ics said: I don't know what is the reason but this spot (see screenshots) seems to bug out players who die near it. They die around it and get left in ridiculous poses. These aren't the only shots i've seen. Is this the map origin or something? Very odd http://images.akamai.steamusercontent.com/ugc/477752885616620643/D83132F04834FF4612052325EFF321891803D899/ http://images.akamai.steamusercontent.com/ugc/477752885616621775/208F809114EFB1166D863CC9119D70F3D2F32C57/ http://images.akamai.steamusercontent.com/ugc/286351283578087735/A95396E63CD6CDDDB2BA4DDF8DEA0953B0109973/ I don't think anyone has an explanation for this yet Quote Link to comment Share on other sites More sharing options...
Squad Posted April 9, 2016 Report Share Posted April 9, 2016 It's not a bug, Santorini is so nice and sunny people become to lazy to die properly. BubkeZ, silentninjabob1, Lizard and 4 others 7 Quote Link to comment Share on other sites More sharing options...
ics Posted April 9, 2016 Report Share Posted April 9, 2016 (edited) I'm only curious on what causes this to happen. I've never seen physics models bug out like this repeatedly on the same spot. I'm guessing it has something to do with the displacement. I've seen bomb fall of through the sewn cracks in proper angle, at other maps. It could be that the first thing dead that touches the ground, causes whole physics model to freeze. Edited April 9, 2016 by ics Quote Link to comment Share on other sites More sharing options...
Serialmapper Posted April 9, 2016 Report Share Posted April 9, 2016 I don't think that's a map bug but a source engine bug. Quote Link to comment Share on other sites More sharing options...
Sowiniak aka BuLL-E Posted April 21, 2016 Report Share Posted April 21, 2016 I wish i would go there someday. My girlfriend loves santorini irl, i need to show her your map Quote Link to comment Share on other sites More sharing options...
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