Kalashnikov Posted April 4, 2005 Report Posted April 4, 2005 [This post, updated on September 4th, 2005] http://www.blackmesasource.com The website now has TWO versions: Flash & HTML. If the Flash does not work for you, or you cannot load the media, please rely on the HTML page for your updates. Run. Think. Shoot. Live. Source. Black Mesa: Source is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa: Source will throw you into the world that started the Half-Life continum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging, Ph.D Theoretical Physist. Black Mesa: Source was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in September 2004, Black Mesa: Source was founded and set out to reconstruct the original title, giving it the new environments, models and abilities it deserved on the Source engine. This total conversion will not require Half-Life: Source installed on your system to play, only a legitimate and working version of Half-Life 2. At the present time, Valve Software is not associated or involved with the development of this project. We are actively seeking recruits in the areas of: - Character Modeling (2) Applicants to this position must be able to take constructive criticism and understand normal mapping properties when designing characters. They must be able to work in a team environment as well as have the ability to work with conceptual artists and programmers to have their creations go from beginning until end. Character modelers will have the opportunity to create both human characters as well as alien creatures. Interested applicants are encouraged to contact myself for more information at: jon.dominski@gmail.com or view the website for more information.
Taylor Swift Posted April 4, 2005 Report Posted April 4, 2005 If you can find someone yes.. But it depends on how the mod is, and if you wanna have me in your crew, please pay me 30 /$ hour.
Kalashnikov Posted April 4, 2005 Author Report Posted April 4, 2005 If you can find someone yes.. But it depends on how the mod is, and if you wanna have me, please pay me 30 /$ hour. We are a free-based modification: no one is paid in terms of monetary amounts.
DaanO Posted April 4, 2005 Report Posted April 4, 2005 Personally, i'd rather make something new than just making something prettier. Just making something prettier won't make it better i guess.
st0lve Posted April 4, 2005 Report Posted April 4, 2005 You have potential, but I kinda agree with Daan0, make something more like NW, own story etc.
D3adlode Posted April 4, 2005 Report Posted April 4, 2005 I said it before, I'll say it again, you'd be much better off making a new 'episode' from the Half-Life universe over remaking Half-Life over again. Granted, it'll all be all 'high-res' content with more detailed environments and such, but ultimately it's still the same game we've played over and over to death. One cool thing would be original HLDM on the source engine, but ultimately I feel it to be a waste of talent IMHO. Good luck with it anyway.
Zacker Posted April 5, 2005 Report Posted April 5, 2005 HL:Source was a dissapointment to me, so I am indeed looking forward to this! I recommend that you don't keep it too strict to HL1, as that was what HL:Source did.
Kalashnikov Posted April 10, 2005 Author Report Posted April 10, 2005 We cannot please everyone and some just quite simply don't want us to produce Black Mesa: Source, but we're constructing it anyways. We aren't producing this to please everyone, we're producing this because we want to see Black Mesa in all its Source goodness. We recently had a media release via our website, and we are still seeking texture artists and model skinners.
OL Posted April 10, 2005 Report Posted April 10, 2005 i love the website the flashlight clicked on and i was like OH
Section_Ei8ht Posted April 11, 2005 Report Posted April 11, 2005 i love the website woot! another who likes my work!
Kalashnikov Posted May 22, 2005 Author Report Posted May 22, 2005 We are still seeking Texture Artists as well as a new programmer. Interested applicants should e-mail myself at jon.dominski@gmail.com please.
Nazul Posted May 22, 2005 Report Posted May 22, 2005 cant click on the media , blows.. I love the model of the huge alien thing ! it looks mighty fine good idea imo ... if you like doing it . do it im gonna play it cuz i never finished hl1 /me yawns thinking of it
Kalashnikov Posted September 4, 2005 Author Report Posted September 4, 2005 A new version of the website is presently up, and allows users who cannot use the Flash version to opt out and use the HTML version provided. Also, an overview of our last media release is below. The first post has been updated with positions we are still seeking as well as details about our project. If you haven't had a chance to find a copy of PCGamerUK, you can now read it on our media page. We first want to welcome several new faces to the development team including Angry Lawyer, a programmer who actually is a lawyer; TeddyBear, a texture artist whose work includes the Super-Soldier from Sven Co-op; Nokia, our second programmer; e-freak, an aspiring texture artist ; and Stormy, a modeling hurricane. In case no one has noticed, HLFallout.net recently interviewed us, and we provided them with two exclusive screenshots of Forget About Freeman and Lambda Core. With media this month, apart from the magazine exposure, we have levels, weapons, concepts and music. The first public viewing of a skinned model from Black Mesa: Source comes in the form of the 9mm GLOCK: modeled by Sanada and skinned by NecEvil. Following suit is another chapter preview: Forget About Freeman, designed by the talented Kester. At Black Mesa: Source, plans are always changing, new ideas are popping up, and we find ourselves scrapping old progress to create a more intensive experience: which is why we have decided to release ONE full resolution shot of Surface Tension. This shot features the dam with custom textures created by NecEvil & bkd86. Flanking all of these is our conceptual art. The Anomalous Materials Entrance and Apache concepts drawn by bkd86 with the Controller concept drawn by, the now retired, Ole. In the Music department, we have a one-minute preview from our sound tracks, composed by the stunning Plink. The track is dubbed "Surface Tension". To finish this all off, for all of you who are experiencing difficulties or having problems with the FLASH page, we have now released an HTML version of the website for your viewing pleasure. Our web developer Section_Ei8ht has added his own little comical twist to it. Before viewing the website, we would like to note it is designed to give you a chuckle. Our WEBSITE is always open and we only ask you to stop by our FORUMS and give us your opinions on our work and any ideas you may have!
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