Promulle Posted October 26, 2015 Report Posted October 26, 2015 (edited) After posting screenshots of the map, I was working on the last time, in Wip in Wip, here I present you de_tunguska. Terrorists try to destroy a mountain village situated in tibet.Workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=464039591The name is a working title, due to the change of the map setting mid development.It is still early, but you can already get a feel for the map.There is still some placeholder-ish stuff. As soon as I fix the skybox, I will try to get a playtest here. So here are some pictures of it.Please feel free to leave feedback.Overview:B_spot:still a bit experimental. A_Spot:A_long:A_short:CT-Mid:Front of B_spot :I hope, that I managed to give you some ideas about my map. EDIT : Forgot workshop link. Edited October 26, 2015 by Promulle Quote
Promulle Posted November 9, 2015 Author Report Posted November 9, 2015 Hey,new update, which is already live on the workshop. Mostly detail (clipping etc.) changes.Fixed some weird model collision.Started optimization by beginning to make the skybox fit the brushes.As always feel free to leave feedback. Btw I will sign it up for a playtest here, to get some ideas on the layout and some other stuff. Quote
swst.turn Posted November 9, 2015 Report Posted November 9, 2015 Things, which i noticed:Ts timings is bad everywhere, except middle;Ct window on mid should be more narrow to allow smoke it by one smoke;Ts entrance on A is awp shooting gallery for CT, also clipped backside of A looking accessible, its confusing;Mid is looking interesting for me, but still need to some tune. Quote
Promulle Posted November 9, 2015 Author Report Posted November 9, 2015 Thank you for the feedback Ct window on mid should be more narrow to allow smoke it by one smoke;Ok, noted. Should be fixed soon.Ts entrance on A is awp shooting gallery for CT, also clipped backside of A looking accessible, its confusing;I'm aware of the clipping issue. I'm still in the process of thinking how to block the backside, without removing the big gap between the builduings.(The gap is an artistically choice) Quote
Promulle Posted November 25, 2015 Author Report Posted November 25, 2015 Some things I worked on in the last days - changed entrance to b- changed b house, making it boost only and easier to take out with smoke/molotov- tightened window in mid, so smoking it off should be way easier- moved t-spawns slightly forward creating various top spawns for each target (a,mid,b)- re-assembled bomb sites (they were messed up somehow in the latest version I looked at)- added some ct-spawns- added some placeholder stuff to a-backsite to make it less confusing As of now, this update is not live.I first want to work some more on the map, but it has been some time, since I last updatet this thread. Quote
Promulle Posted December 1, 2015 Author Report Posted December 1, 2015 The update, I did mention above is now live Quote
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