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[CS:GO] wip de_tunguska (working title)


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Posted (edited)

After posting screenshots of the map, I was working on the last time, in Wip in Wip, here I present you de_tunguska. 

Terrorists try to destroy a mountain village situated in tibet.

Workshop link : 

http://steamcommunity.com/sharedfiles/filedetails/?id=464039591

The name is a working title, due to the change of the map setting mid development.

It is still early, but you can already get a feel for the map.

There is still some placeholder-ish stuff. 

As soon as I fix the skybox, I will try to get a playtest here. :)

So here are some pictures of it.

Please feel free to leave feedback.

Overview:

26102015.thumb.png.39a5a0df3b689f0937445

B_spot:

b_spot.thumb.jpg.182308991eff450112aba48

still a bit experimental. ;) 

A_Spot:

a_spot.thumb.jpg.e24f91f822fec0a34373131

a_spot_dark.thumb.jpg.e0ae910bf93c8b7eac

A_long:

a_long.thumb.jpg.dbe68b887240ce80d2f2d12

A_short:

a_short.thumb.jpg.0b6494d07763fafa7086e7

CT-Mid:

ct_mid.thumb.jpg.6b5592308f00d1f3e9e69da

Front of B_spot :

Front_b_3.thumb.jpg.a9ebd1b07b34e583126c

I hope, that I managed to give you some ideas about my map. :)

EDIT : Forgot workshop link.

Edited by Promulle
  • 2 weeks later...
Posted

Hey,

new update, which is already live on the workshop. :)

Mostly detail (clipping etc.) changes.

Fixed some weird model collision.

Started optimization by beginning to make the skybox fit the brushes.

As always feel free to leave feedback. :)

 

Btw I will sign it up for a playtest here, to get some ideas on the layout and some other stuff. :)

Posted

Things, which i noticed:

  • Ts timings is bad everywhere, except middle;
  • Ct window on mid should be more narrow to allow smoke it by one smoke;
  • Ts entrance on A is awp shooting gallery for CT, also clipped backside of A looking accessible, its confusing;
  • Mid is looking interesting for me, but still need to some tune.
Posted

Thank you for the feedback :)

  • Ct window on mid should be more narrow to allow smoke it by one smoke;

Ok, noted. Should be fixed soon.

  • Ts entrance on A is awp shooting gallery for CT, also clipped backside of A looking accessible, its confusing;

I'm aware of the clipping issue. I'm still in the process of thinking how to block the backside, without removing the big gap between the builduings.

(The gap is an artistically choice)

  • 3 weeks later...
Posted

Some things I worked on in the last days :)

- changed entrance to b

b_entrance.thumb.jpg.e97e118c144284897fb

- changed b house, making it boost only and easier to take out with smoke/molotov

b_house.thumb.jpg.e3548e4467e3d76adab728

- tightened window in mid, so smoking it off should be way easier

mid_window.thumb.jpg.87aa8ed25e8a91b39c2

- moved t-spawns slightly forward creating various top spawns for each target (a,mid,b)

- re-assembled bomb sites (they were messed up somehow in the latest version I looked at)

- added some ct-spawns

- added some placeholder stuff to a-backsite to make it less confusing 

placeholder_a.thumb.jpg.ef7af21e719be68d

As of now, this update is not live.

I first want to work some more on the map, but it has been some time, since I last updatet this thread. :) 

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