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Ever since Valve said on their blog that they aren't going to participate in TF2 halloween this year that much, i took one of my older creations and haunted it. By haunting, i mean i gave it new visual look and horrors from past halloweens with slight changes to gameplay and additions that were required to make it work. Some new areas, some old areas changes. The end product is Hellstone on Steam workshop. My end goal was to provide something for the players to play on this halloween, as there wasn't much maps in the workshop at that time. There are some more now popping up but more the merrier, right?

Idea is to for BLU team to help friendly ghost back to hell by pushing the cart with the ghost in it. Map has spells, ghosts, horseless headless horseman, monoculus, skeletons, pumpkins, skulls, horror (said by colin mochrie) and more monoculus with explosions (hi michael bay) and even more ghosts and hellish places. Here's some shots!

 

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Incase you are wondering, yes, it's pretty entity heavy ~1232 used in the beginning but i've tested this with 30 players and it didn't crash no matter what we did. The entities do go off the further the cart is pushed. I remove all entities that aren't needed anymore as the payload cart progresses further and spawns change. So, here it is, i even setup a server for it 89.166.50.111:27015 (Finland). Go play!

PS: If you download this from steam workshop, it really doesn't like .nav files. Bots, bosses and skeletons wont move if you use the workshop version. If you connect to that server, you get the same version as the workshop is and things work fine.

All comments are welcome. Thanks!

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