gamez7 53 Report post Posted June 12, 2016 That 3rd screenshot looks kind of cluttered, but otherwise awesome! I especially like the second to last screenshot. 1 [N]awbie reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,444 Report post Posted June 12, 2016 I think you nailed the lighting already, feels Californian. Plus with such a setting I keep thinking of Fear The Walking Dead first couple episodes. 1 [N]awbie reacted to this Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted June 12, 2016 excelent brush work what i've seen so far. I like the bridges which give the scene something iconic. 1 [N]awbie reacted to this Quote Share this post Link to post Share on other sites
[N]awbie 273 Report post Posted July 2, 2016 (edited) Decided to rename the map to 'Mical', might change it tho if people mistake it for Mikla (Was in the most recent op.) Don't know if that means anything, at least it's a better name than honeycomb On the other note, I reworked layout once again. The older layout faced some issues with the bombsite distances as well as rather long engagements in mid. I've added some parts of the version which can be found on workshop, i.e. Route to B and T-spawn. I'll try to push out a workshop update in a few weeks. Some B-bombsite images in the spoiler. The look was inspired by de_bourg, hope it doesn't look like a complete rip-off tho. Spoiler Edit: Added some images around the new mid. Spoiler Edited July 2, 2016 by [N]awbie 3 Klems, Fnugz and slavikov4 reacted to this Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted July 2, 2016 that decorated car-wreck gives something special to the bombsite Quote Share this post Link to post Share on other sites
[N]awbie 273 Report post Posted July 3, 2016 (edited) It sure does Blue circles mark choke points. Any thoughts about the layout or the map in general are greatly appreciated! It takes around 20 seconds for terrorists to reach either bombsite. From CT it takes 5-6 s to reach A and 8-10 s to reach B. Rotate through CT spawn is a solid 15 s and through CT-mid around 20s. Edited July 3, 2016 by [N]awbie 2 RivFader and Teddy Graham reacted to this Quote Share this post Link to post Share on other sites
Vaya 3,440 Report post Posted July 4, 2016 have you had any playtests yet? Quote Share this post Link to post Share on other sites
[N]awbie 273 Report post Posted July 4, 2016 18 minutes ago, Vaya said: have you had any playtests yet? No as the layout isn't fully completed yet. Quote Share this post Link to post Share on other sites
Shibou 105 Report post Posted July 9, 2016 On 3.7.2016 at 11:06 PM, [N]awbie said: It sure does Blue circles mark choke points. Any thoughts about the layout or the map in general are greatly appreciated! It takes around 20 seconds for terrorists to reach either bombsite. From CT it takes 5-6 s to reach A and 8-10 s to reach B. Rotate through CT spawn is a solid 15 s and through CT-mid around 20s. the times to reach the bombsites are very different for the teams. CTs will get bored whilst waiting for the Terrorists. The layout looks very promising but i'd try to shorten the timings for Ts. Quote Share this post Link to post Share on other sites
[N]awbie 273 Report post Posted August 6, 2016 I've been working on the layout for quite a while now and it's getting there. Some new screens below. Spoiler 3 slavikov4, VIOLATION and JustFredrik reacted to this Quote Share this post Link to post Share on other sites
[N]awbie 273 Report post Posted August 14, 2016 Hey, An early playtest version can be found here! Please note that it's still an early version and it doesn't have any clipping or a radar. Quote Share this post Link to post Share on other sites
blackdog 4,444 Report post Posted August 14, 2016 Liked the old name better 3 Smileytopin, Freaky_Banana and RivFader reacted to this Quote Share this post Link to post Share on other sites
[N]awbie 273 Report post Posted August 15, 2016 13 hours ago, blackdog said: Liked the old name better But the real question is do you like the old map better ps released b2 which fixes missing walls and adds some clipping Quote Share this post Link to post Share on other sites
blackdog 4,444 Report post Posted August 15, 2016 Sorry, can't really answer :/ haven't played it (not playing CSGO in quite a while) Quote Share this post Link to post Share on other sites
[N]awbie 273 Report post Posted September 9, 2016 Changed lighting a bit and added some signage for more authentic feel. Spoiler Spoiler 7 rosk, Fnugz, RA7 and 4 others reacted to this Quote Share this post Link to post Share on other sites