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[N]awbie

[WIP] de_mical (formerly de_honeycomb)

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6 hours ago, lynx said:

I'd like to download it to get a feeling for the Layout and timings etc.. are you going to publish it?

The current version which I'm working on only contains the mid and second mid. There's an old version on the workshop under the name Honeycomb playtesting (b3) which you can dl if you'd like to test it.

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I just played a few rounds on it with bots, and i really like the bombsites, the theme and the facts that there are 2 "mids". 

I only disliked 2 things: 

  • the second Mid has little purpose
  • the rotations for the Ts are extremely long

i suggest tying the 2 middles together, and give both of them a purpose that Ts and Cts have a reason to take/hold those areas. i also noticed that most of the stairs arent clipped, but this is easy to fix and it isnt the final version anyway.

EDIT: i found a boost spot from which you can watch both mids. The fence that seperates the mids should be replaced with some corrugated metal..

 

Edited by lynx

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On 28.3.2016 at 0:01 AM, lynx said:

I just played a few rounds on it with bots, and i really like the bombsites, the theme and the facts that there are 2 "mids". 

I only disliked 2 things: 

  • the second Mid has little purpose
  • the rotations for the Ts are extremely long

i suggest tying the 2 middles together, and give both of them a purpose that Ts and Cts have a reason to take/hold those areas. i also noticed that most of the stairs arent clipped, but this is easy to fix and it isnt the final version anyway.

EDIT: i found a boost spot from which you can watch both mids. The fence that seperates the mids should be replaced with some corrugated metal..

 

Thanks! Will take those things into account while creating the next version.

Meanwhile some pictures of the new B-site :D still an early wip

Spoiler

20160403160955_1.jpg20160403161001_1.jpg20160403161010_1.jpg

 

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I haven't been able to map for a while now since I'm not home but I've managed to sketch something. Check it out!

image.jpeg

There's two new routes to B: short which takes you up a ramp and long which leads to squeky. Drop acts as a fast way for T's to execute B rushes. 

Edited by [N]awbie

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Progress progress! 

-Added Bombsite A
-Added back short A from earlier versions
-Made second mid more like a long A
-Removed a bridge from top mid
-Added a building in mid instead of a loading dock
-Added a connector from mid to B
-Removed a route from mid to drop room at B
-Moved CT-side fence in mid a bit back
-Canal (second mid) is now angled 45 degrees compared to mid
-Canal now goes under top mid and new route from t-spawn to it has been added

Images!:o Ignore the missing walls and overlapping bridge support ...

Spoiler

20160605181505_1.jpg20160605181511_1.jpg20160605181517_1.jpg20160605181531_1.jpg20160605181540_1.jpg

 

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6 hours ago, lynx said:

looks good, i hope you fixed the long otation times! 

when will you update it to the workshop?

Thanks! I've cut the rotations by 4-6s so it should be around 15 seconds.

I'll update it in a few weeks when I get some areas done as there's still a lot of missing walls etc. 

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