[N]awbie Posted March 28, 2016 Author Report Posted March 28, 2016 6 hours ago, lynx said: I'd like to download it to get a feeling for the Layout and timings etc.. are you going to publish it? The current version which I'm working on only contains the mid and second mid. There's an old version on the workshop under the name Honeycomb playtesting (b3) which you can dl if you'd like to test it. lynx 1 Quote
lynx Posted March 28, 2016 Report Posted March 28, 2016 (edited) I just played a few rounds on it with bots, and i really like the bombsites, the theme and the facts that there are 2 "mids". I only disliked 2 things: the second Mid has little purpose the rotations for the Ts are extremely long i suggest tying the 2 middles together, and give both of them a purpose that Ts and Cts have a reason to take/hold those areas. i also noticed that most of the stairs arent clipped, but this is easy to fix and it isnt the final version anyway. EDIT: i found a boost spot from which you can watch both mids. The fence that seperates the mids should be replaced with some corrugated metal.. Edited March 28, 2016 by lynx [N]awbie 1 Quote
[N]awbie Posted April 3, 2016 Author Report Posted April 3, 2016 On 28.3.2016 at 0:01 AM, lynx said: I just played a few rounds on it with bots, and i really like the bombsites, the theme and the facts that there are 2 "mids". I only disliked 2 things: the second Mid has little purpose the rotations for the Ts are extremely long i suggest tying the 2 middles together, and give both of them a purpose that Ts and Cts have a reason to take/hold those areas. i also noticed that most of the stairs arent clipped, but this is easy to fix and it isnt the final version anyway. EDIT: i found a boost spot from which you can watch both mids. The fence that seperates the mids should be replaced with some corrugated metal.. Thanks! Will take those things into account while creating the next version. Meanwhile some pictures of the new B-site still an early wip Spoiler Quote
lynx Posted April 3, 2016 Report Posted April 3, 2016 looks great, a lot has changed since the last version. Cant wait to try it out! [N]awbie 1 Quote
[N]awbie Posted April 17, 2016 Author Report Posted April 17, 2016 (edited) I haven't been able to map for a while now since I'm not home but I've managed to sketch something. Check it out! There's two new routes to B: short which takes you up a ramp and long which leads to squeky. Drop acts as a fast way for T's to execute B rushes. Edited April 17, 2016 by [N]awbie lynx 1 Quote
[N]awbie Posted April 25, 2016 Author Report Posted April 25, 2016 Mark C., JustFredrik, hoistenize and 4 others 7 Quote
TooProForYahoo Posted April 28, 2016 Report Posted April 28, 2016 This looks phenomenal even without textures! [N]awbie 1 Quote
[N]awbie Posted June 5, 2016 Author Report Posted June 5, 2016 Progress progress! -Added Bombsite A -Added back short A from earlier versions -Made second mid more like a long A -Removed a bridge from top mid -Added a building in mid instead of a loading dock -Added a connector from mid to B -Removed a route from mid to drop room at B -Moved CT-side fence in mid a bit back -Canal (second mid) is now angled 45 degrees compared to mid -Canal now goes under top mid and new route from t-spawn to it has been added Images! Ignore the missing walls and overlapping bridge support ... Spoiler gamez7, etn, lynx and 1 other 4 Quote
gamez7 Posted June 5, 2016 Report Posted June 5, 2016 Looks awesome! I am glad this is still being worked on. [N]awbie 1 Quote
etn Posted June 5, 2016 Report Posted June 5, 2016 It's been too long, glad to see that the map is still in development! [N]awbie 1 Quote
[N]awbie Posted June 5, 2016 Author Report Posted June 5, 2016 (edited) 53 minutes ago, ElectroStatic said: It's been too long, glad to see that the map is still in development! Yeah it's been a while Fixed some issues in a hurry, updated images below Spoiler Edited June 5, 2016 by [N]awbie Shibou, gamez7, lynx and 1 other 4 Quote
lynx Posted June 6, 2016 Report Posted June 6, 2016 looks good, i hope you fixed the long otation times! when will you update it to the workshop? Quote
[N]awbie Posted June 7, 2016 Author Report Posted June 7, 2016 6 hours ago, lynx said: looks good, i hope you fixed the long otation times! when will you update it to the workshop? Thanks! I've cut the rotations by 4-6s so it should be around 15 seconds. I'll update it in a few weeks when I get some areas done as there's still a lot of missing walls etc. Quote
[N]awbie Posted June 12, 2016 Author Report Posted June 12, 2016 Spoiler Plat, Shibou and Squad 3 Quote
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