JustFredrik Posted January 2, 2016 Report Posted January 2, 2016 (edited) Ran around the map and found some things.When standing in T spawn and looking here:Then walking forward, a lot of stuff stops rendering in this area:You also have some props fading in and out when the player can see them (the foliage):Keep up the good work! Edited January 2, 2016 by JustFredrik [N]awbie 1 Quote
[N]awbie Posted January 2, 2016 Author Report Posted January 2, 2016 I'm working on an updated version of the map which should resolve most of the current issues. There's going to be a completely new second mid which also acts like a connector between A and mid. This allowed for moving A long closer to mid which helps to make the map more compact. I've already reduced the length of mid around 400 units to reduce dead-space. I've also moved t-spawn closer to b which should allow for faster B rushes as well as correct timings especially in A short. Quote
Fa GuAn Posted January 3, 2016 Report Posted January 3, 2016 (edited) Just spit balling what if u connected alt mid to corridor made it a underground route thus utilizing the idea with out The mid cludder of doorways , but making it a a singular tunnel that would come out instead of at ct at b near that little cut Edited January 3, 2016 by Fa GuAn DooM 1 Quote
[N]awbie Posted January 16, 2016 Author Report Posted January 16, 2016 Had a little break from mapping, but managed to get some new things done. http://imgur.com/a/FBD2 JustFredrik 1 Quote
Fa GuAn Posted January 17, 2016 Report Posted January 17, 2016 (edited) You know I was just thinkingg of something, that came from thinking and recall some of the old grandfathered in maps formular isn't howit is today it was very unconventional, so this idea is drilled in my head say u took that drain pipe near a mid stairs opened it up and lead to b as a drop down on that cuts may or may not be able to boost from and add a kink and maybe even have it have a ladder to mid under window idk if it'd be needed but it would be a perfect area for a clean break for a fast b execute for people playing at b trains get good info then players A mid ca swoop throw the pipe its a very unconventional method because if you think of mill or Tuscan contra no one nowadays would even think to throw in that risky unconventional route but i think it would fit perfectly because you would either have to smoke mid go throw window or under window to get to b this way is a direct line and obviously don't make it be a straight line of sight.! Make it have a elbow Edited January 17, 2016 by Fa GuAn Quote
[N]awbie Posted January 30, 2016 Author Report Posted January 30, 2016 Some before-after images to demonstrate the slow but steady progress BeforeAfterBeforeAfterBeforeAfter Quotingmc, Fnugz, Niller^.- and 8 others 11 Quote
lynx Posted January 31, 2016 Report Posted January 31, 2016 Looks very original and refreshing to me! Very cool Layout and setting. Would participate in a playtest in EU when its finished [N]awbie 1 Quote
Fa GuAn Posted February 1, 2016 Report Posted February 1, 2016 It's coming together, down in LA California there is jus some beautiful landscape clips that would fit your map to a T have u been working on the layout and any changes? [N]awbie 1 Quote
[N]awbie Posted February 29, 2016 Author Report Posted February 29, 2016 Any news??? Not too much for now. I've basically spent all my time in army, so no progress on the map unfortunately. I redesigned the other side of the map around b bombsite for better chokepoints and timings. I'll update this thread when I manage to get something actually done in the editor. Fa GuAn 1 Quote
[N]awbie Posted March 25, 2016 Author Report Posted March 25, 2016 It's been a long time since the last update I decided to rework the whole map since the last version felt too forced. Some images of the new middle. Spoiler Mark C., JustFredrik, Quotingmc and 1 other 4 Quote
[N]awbie Posted March 25, 2016 Author Report Posted March 25, 2016 21 minutes ago, blackdog said: What you mean by "forced"? I had the original layout back in the day and we tested and tweaked it with my friend. At some point we realized the map needs a redesign in some parts instead of trying to get every new idea to fit the layout. The map felt like it had too much stuff forced to fit the layout which didn't work anymore because of that. blackdog 1 Quote
blackdog Posted March 25, 2016 Report Posted March 25, 2016 Looks quite grandiose now! [N]awbie 1 Quote
lynx Posted March 28, 2016 Report Posted March 28, 2016 I'd like to download it to get a feeling for the Layout and timings etc.. are you going to publish it? Quote
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