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[WIP] de_mical (formerly de_honeycomb)


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Posted (edited)

Ran around the map and found some things.

When standing in T spawn and looking here:

zpcZyHY.jpg

Then walking forward, a lot of stuff stops rendering in this area:

zZUQTwH.jpg

You also have some props fading in and out when the player can see them (the foliage):

1rRC2A5.jpg

l9K70On.jpg

Keep up the good work!

 

Edited by JustFredrik
Posted

I'm working on an updated version of the map which should resolve most of the current issues. 

There's going to be a completely new second mid which also acts like a connector between A and mid. This allowed for moving A long closer to mid which helps to make the map more compact. I've already reduced the length of mid around 400 units to reduce dead-space. I've also moved t-spawn closer to b which should allow for faster B rushes as well as correct timings especially in A short.

Posted (edited)

Just spit balling what if u connected alt mid to corridor made it a underground route thus utilizing the idea with out The mid cludder of doorways , but making it a a singular tunnel that would come out instead of at ct at b near that little cut

Edited by Fa GuAn
  • 2 weeks later...
Posted (edited)

You know I was just thinkingg of something, that came from thinking and recall some of the old grandfathered in maps formular isn't howit is today it was very unconventional, so this idea is drilled in my head say u took that drain pipe near a mid stairs opened it up and lead to b as a drop down on that cuts may or may not be able to boost from and add a kink and maybe even have it have a ladder to mid under window idk if it'd be needed but it would be a perfect area for a clean break for a fast b execute for people playing at b trains get good info then players A mid ca swoop throw the pipe its a very unconventional method because if you think of mill or Tuscan contra no one nowadays would even think to throw in that risky unconventional route but i think it would fit perfectly because you would either have to smoke mid go throw window or under window to get to b this way is a direct line and obviously don't make it be a straight line of sight.! Make it have a elbow

Edited by Fa GuAn
  • 2 weeks later...
  • 4 weeks later...
Posted

Any news???

 

Not too much for now. I've basically spent all my time in army, so no progress on the map unfortunately. I redesigned the other side of the map around b bombsite for better chokepoints and timings. I'll update this thread when I manage to get something actually done in the editor.

  • 4 weeks later...
Posted
21 minutes ago, blackdog said:

What you mean by "forced"?

I had the original layout back in the day and we tested and tweaked it with my friend. At some point we realized the map needs a redesign in some parts instead of trying to get every new idea to fit the layout. The map felt like it had too much stuff forced to fit the layout which didn't work anymore because of that. :D 

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