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  • 2 weeks later...
Posted (edited)

A2 is out!

The radar is currently slightly wrong. It shows two paths that were removed,(T side - side entrance to B, and CT's left side entrance to mid)

Changes:
 

  • Moved T spawn back slightly to adjust timings on B.
  • Redid B site, scrapping old one
  • Redid B main, connecting it more with T spawn
  • Added cover for the Ts in T main
  • Made B more accessible for Ts, removing a few routes
  • Tweaked mid. Mid is more then likely going to be redone.
  • Added a smoke funnel (Thanks Klems). Will remove in later versions. The smoke funnel is only present for making smoke grenades for mid easier, as it is in early versions and the window is hard to smoke. It will be redone or removed later on.
  • Removed several connectors
  • Edited CT Spawn, changing pathway to A site and moving the fence to B.
  • Removed an entrance to mid for CTs
Edited by Smileytopin
  • 2 weeks later...
Posted

Looks good based on the layout, but, dear god, dont go for a shipping port, it and its industrial style has been overdone waaaay too often. Just search for de_ship and you will probably find 100reds of maps, and its rather difficult to make this theme look to good.

I would recommend you to take inspiration on the web, or even just look through every official map that was there and try to go for any theme other than what was already there ^^

Posted

Someone already told you to not go for industrial shipping port theme. I can see you haven't had a real reference. Which is more why you shouldn't do that.

At ports containers are picked up from above. The second row of containers make me think- how in the hell they got them in there ? While im busy with that idea, 1500$ went to "xX-Bogdan-Xx-PL"

Im trying to say, the second row of containers doesn't make any sense. Not the slightest bit. First row could be pushed in there. Third row could be put from above. The second row? Hououin Kyouma special brew helped ?

de_deltadelta0001.thumb.jpg.8182f9b0a427

 

Posted

The theme even if its a little generic can work out good aslong as you don't make it feel enclosed. I also think you need to make it feel alot warmer and more summer-sih, then it feels atm.

Like in these screenshots from the port in GTA V.maxresdefault.jpg

400px-Bilgecoshippingservicesgtav.jpg

If the theme is very generic the atmosphere needs to be very strong and immersive. If you have a more uniqe theme the theme itself adds to the immersion.

So I would say either a really sunny and nice setting with a skybox like vertigohdr_blue or a really dark and rainy setting. But a setting with a clear/sunny sky is better for visibility.

  • 2 weeks later...
Posted

Right of the new radar I can tell you that you might want to change the geometry of the bombsites (instead of having both as two cubic places with a bunch of cover thrown in...).
The sites have been one of the biggest issues of the last playtest and I will keep further judgement until after the playtest. But I can already tell that the "open" site with these simple entrances will be incredibly boring to play. And yea, dont go for shipping docks theme please.

Posted

I don't really understand what you've done. It looks like you've changed a lot that was actually ok, and have ignored a lot of what wasn't. Mid was getting better and now I have no idea. That A window/sniper room seems entirely pointless: the window I could maybe understand, but I can't fathom what either team would gain by trapping themselves in there.

It's always dangerous to completely change something because there's no precedent for how it will fit with your map and more or less invalidates any prior testing.

You still have a lot of large, open, shapeless corridors. You would do better to tighten these up to better control the flow of your map and give a more distinct path.

  • 2 weeks later...
Posted

Major changes in progress right now.

Redid B site completely

de_deltadelta0003.thumb.jpg.11c625d9e00ade_deltadelta0004.thumb.jpg.0683f4d7f776

 

Upper B

de_deltadelta0008.thumb.jpg.99afcb2c985c 

New B connector

 de_deltadelta0005.thumb.jpg.722e9163feff

Redid A site

de_deltadelta0006.thumb.jpg.630aaeb25e2d

and removed routes to A, simplifying it.

de_deltadelta0007.thumb.jpg.072bd20f323f

B was redone, A heavily modified

Lighting is now changed, I just need to get a good sunset skybox.

Routes are more narrow, map should play more smoothly now.

Mid balcony was blocked off, but mid hasn't had any major changes yet.

Posted

A is looking better ^^, although kindof looks like two bombsites stuck next to each over. Not sure, cant really see from the screenshot, need to see an overview.

If its final design is going to be a docks setting then im not sure if having a sandy environment light, i would picture a cool mild blue or white, afterall, it is next to the sea :P

 

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