Jump to content

de_Underground [WIP]


Panda
 Share

Recommended Posts

A bomb defusal map set in a underground station, set in London, that has some areas under renovation. Any feedback would be greatly appreciated! More images on the Imgur album.

Imgur album(out of date): http://imgur.com/a/aKSJF#0

Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=510447281

Credits:

Layout design and made by Panda

Textures and street made by QuotingMC

Radar (latest):

2015-10-08_00007.thumb.jpg.e4303e8aa5f0c

(Pics are out of date)

B site.jpg

A stairs.png

B site angle.png

CT path.png

Back T.png

mid metro.png

street.png

A site metro.png

A ent.png

Edited by Panda
Link to comment
Share on other sites

Prefabs, street, radar made by QuotingMC

Looking cool.

Really?

You should get this playtested asap. You're at a good stage to make the most effective changes as easily as possible so make sure you capitalise on that.

Edited by jackophant
Link to comment
Share on other sites

Really?

You should get this playtested asap. You're at a good stage to make the most effective changes as easily as possible so make sure you capitalise on that.

If you are referring to me complimenting a map I have worked on, I was saying that the mapcore post was good as I am helping Panda as this is his first real map. His first mapcore post lacked images or much info so this was me saying that the updated one looked better.

Link to comment
Share on other sites

Really?

You should get this playtested asap. You're at a good stage to make the most effective changes as easily as possible so make sure you capitalise on that.

I'm going to try and book a playtest soon, just want to fix all the small bugs so it will be in a playable state.

Have you looked at the old CS map fastline? This reminds me a lot of it and maybe you can incorporate some elements of it into your own theme. Otherwise, I agree about the playtest.

Yeah, I briefly looked at de_fastline but I didn't really get inspiration from it so it must be a coincidence. However I did get inspired by the BF3 and BF4 map - Operation Metro. xD As I said to jackophant I will try and get a nice and clean version out as soon as possible to playtest.

 

T spawn is now complete:

 

Street2.jpg

street3.jpg

street4.jpg

Edited by Panda
Link to comment
Share on other sites

I have made some changes from 1 to 1 playtesting: remove the truck on long A to make it feel more natural.

2015-09-10_00001.jpg

2015-09-10_00002.jpg

2015-09-10_00003.jpg

In mid Ts could peak mid and see the CTs legs without being seen so I added a room that allows CT to get into mid while not giving the Ts an unfair advantage.

T view.

2015-09-10_00008.thumb.jpg.c19cc6d3607ef

Ct view.

2015-09-10_00009.thumb.jpg.c65c642d85da7

View from new room.

2015-09-10_00010.thumb.jpg.7aae41170d3d3

2015-09-10_00004.jpg

2015-09-10_00005.jpg

A vent room and another path to make the map more interesting and give it variety. It allows Ts to rotate easily throughout the map (the parts that they control) and makes gameplay more interesting.

2015-09-10_00006.jpg

The vent.

2015-09-10_00007.jpg

Edited by Panda
Link to comment
Share on other sites

On the whole, the screenshots look good. What references are you working from though?

I've not personally seen suspended ceilings in underground stations. Only tiling or concrete.

Well, as I'm not the one texturing I can't give you a reason for that decision. However I have got some reference pictures that we have been basing it of off.

The album is a reference for the street outside, we used some Watch Dogs pictures (we decided on a Chicago theme), which is going to be changed in the next few days.

http://imgur.com/a/PIATS

And for the  actual underground part:

http://imgur.com/a/V6tRc

 

Edited by Panda
Link to comment
Share on other sites

So... A Chicago outside, with a Parisian Metro interior? And a radar backdrop of the London Underground? You need real world examples not pictures from games. If the games had the same setting it wouldn't be so bad.

I'm still not seeing any suspended ceilings in those references!

You've got your theme "subway/underground trains/metro" (regional language differences...) now you need to settle on a location, and really appreciate how different locations have different architecture above AND below ground.

There are plenty of pictures on sites like flickr.

-STOP- mid-post edit...

Literally 2 seconds of googling to find you a Chicago subway search on flickr tell me Chicago doesn't even have a fucking subway system... Guys, please do your research.

The better your groundwork, the less you leave to your imagination, the more successful and believable your theme will be.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share


  • MapCore on Discord

  • Our picks

    • Post in [UE4] Island Environment [W.I.P]
      I've release the project on the ue4's Marketplace. LINK

      There's also a playable demo that you can check out here: DEMO

      This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.

      It took about 8 months to complete and was a great learning experience for me. 





       

       

       
×
×
  • Create New...