knj Posted September 2, 2015 Report Posted September 2, 2015 There is no threat about it, saw it last weekend and it looks dope. I just don't like how he has a new face, but it's a reboot so . . . -HP-, Squad, Vorontsov and 2 others 5 Quote
D3ads Posted September 2, 2015 Report Posted September 2, 2015 DAT BOROQUE ARCHITECTURE. Vorontsov 1 Quote
ng.aniki Posted September 3, 2015 Report Posted September 3, 2015 Well, he has a different face in each Hitman game, I don't really understand all the fuss about that... Lizard 1 Quote
blackdog Posted September 3, 2015 Report Posted September 3, 2015 Isn't the face from Absolution an older version than Blood Money? Quote
ng.aniki Posted September 4, 2015 Report Posted September 4, 2015 Meh, it's always changing a bit. Plus for a game where you see the character from the back 90% of the time, I don't really see that as something really really important. Lizard and Vorontsov 2 Quote
Beck Posted September 4, 2015 Report Posted September 4, 2015 Isn't the face changing something that just happens as graphics get better? His face isn't that different. Lara went through a similar thing, I can't remember anyone complaining about it really? Corwin 1 Quote
El Moroes Posted September 4, 2015 Report Posted September 4, 2015 Fortunately, he keeps a red tie blackdog 1 Quote
laminutederire Posted September 4, 2015 Report Posted September 4, 2015 Isn't the face changing something that just happens as graphics get better? His face isn't that different. Lara went through a similar thing, I can't remember anyone complaining about it really? that's because people were too busy complaining her beasts were smaller Thrik, El Moroes, Buddy and 5 others 8 Quote
Jaayu28 Posted September 5, 2015 Report Posted September 5, 2015 I really liked Absolution and i didn't get why everybody was upset about it being more casual than the previous ones, so for me the new Hitman looks great. If the A.I. system is as good as they present it in interviews, then it will make the game even more fun to play a dozen of times ( in other words, imagine the possibilities ) Quote
Thrik Posted September 7, 2015 Report Posted September 7, 2015 He looks about the same to me, just more detailed. Especially compared to his Blood Money rendition. Forgot he looked so ugly in the original Hitman. Quote
Buddy Posted September 7, 2015 Report Posted September 7, 2015 He has the same features but looks more natural. jackophant 1 Quote
blackdog Posted February 11, 2016 Report Posted February 11, 2016 (edited) We haven't touched on this for a while. @Sprony can we change the title with the official "World Of Assassination"?Beta is close for those who pre-ordered.I just watched a preview from an Italian network and I'm a bit worried when they commented the map will highlight locations where 47 can put in motion events that will mask the homicide as an incident. I hope there's an option or that at higher difficulty this is disabled because I'd like to find out myself... @SenturaThe Italian map that was shown in a trailer some months ago already looks amazing Edited February 11, 2016 by blackdog Minos, Dark and Squad 3 Quote
ng.aniki Posted February 13, 2016 Report Posted February 13, 2016 Thank you ! I spent a lot of time on this level with my colleagues I just watched a preview from an Italian network and I'm a bit worried when they commented the map will highlight locations where 47 can put in motion events that will mask the homicide as an incident. I hope there's an option or that at higher difficulty this is disabled because I'd like to find out myself..They are called "Opportunities", they are either ways to kill the target, to access some otherwise inaccessible situations/location, or they get to change the loops of the game by affecting the life of the NPCs one way or another.There are 3 settings for those "Opportunities": (I don't remember their exact names)-Complete: For the beginners, are are showed where it starts and each steps is hinted to you-Partial/Minimal: Gives you just a few hints-Disabled: No hints given to you, you need to open your eyes and ears.I also think you can disable a big parts of the visual help in the HUD, like the map and so on. (Note that I am neither a game designer or a level designer, so this is what I grasped for my occasional short playthrough looking for bugs, hehe) 'RZL, blackdog and Dark 3 Quote
blackdog Posted February 13, 2016 Report Posted February 13, 2016 Sounds cool! My friends and I were doing well to trust IO in knowing the long-time fans and measuring the game to accommodate also their needs Quote
jakuza Posted February 13, 2016 Report Posted February 13, 2016 Have to say, I think this approach is so cool. A really condensed but open-ended level/world opens up so many possibilities in level design and mechanics, but I feel like it's rarely done. At least in singleplayer, the industry seems focused on either creating a linear scripted experience or a HUGE sprawling open world with lots of space between everything. The closest thing I can think of to this in recent past is Dishonored, and that's not very recent. Quote
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