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Hitman - World Of Assassination


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Posted

I really liked Absolution and i didn't get why everybody was upset about it being more casual than the previous ones, so for me the new Hitman looks great. If the A.I. system is as good as they present it in interviews, then it will make the game even more fun to play a dozen of times ( in other words, imagine the possibilities )

  • 5 months later...
Posted (edited)

We haven't touched on this for a while. @Sprony can we change the title with the official "World Of Assassination"?

Beta is close for those who pre-ordered.
I just watched a preview from an Italian network and I'm a bit worried when they commented the map will highlight locations where 47 can put in motion events that will mask the homicide as an incident. I hope there's an option or that at higher difficulty this is disabled because I'd like to find out myself... @Sentura

The Italian map that was shown in a trailer some months ago already looks amazing

 

Edited by blackdog
Posted

Thank you ! I spent a lot of time on this level with my colleagues :)

 

I just watched a preview from an Italian network and I'm a bit worried when they commented the map will highlight locations where 47 can put in motion events that will mask the homicide as an incident. I hope there's an option or that at higher difficulty this is disabled because I'd like to find out myself..

They are called "Opportunities", they are either ways to kill the target, to access some otherwise inaccessible situations/location, or they get to change the loops of the game by affecting the life of the NPCs one way or another.

There are 3 settings for those "Opportunities": (I don't remember their exact names)
-Complete: For the beginners, are are showed where it starts and each steps is hinted to you
-Partial/Minimal: Gives you just a few hints
-Disabled: No hints given to you, you need to open your eyes and ears.

I also think you can disable a big parts of the visual help in the HUD, like the map and so on.

 

(Note that I am neither a game designer or a level designer, so this is what I grasped for my occasional short playthrough looking for bugs, hehe)

Posted

Have to say, I think this approach is so cool. A really condensed but open-ended level/world opens up so many possibilities in level design and mechanics, but I feel like it's rarely done. At least in singleplayer, the industry seems focused on either creating a linear scripted experience or a HUGE sprawling open world with lots of space between everything. The closest thing I can think of to this in recent past is Dishonored, and that's not very recent.

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