text_fish Posted September 2, 2015 Report Posted September 2, 2015 I will disagree on this. As you can see on workshop, shitty aim_ maps are often more popular than super polished maps. Players that don't know how much you can squeeze from source engine will think differently.Yeah but you can't really compare an aim_ map to a proper map. The people playing these maps are essentially looking for a different experience, so they will judge them accordingly.
ics Posted September 2, 2015 Report Posted September 2, 2015 I have to say watching that video on de_sparity where cotton(?), the guy who reviews it talks about the map and 3klikphilip comments about it, is really agonizing to watch. This guy makes some valid points but also a lot of what he says is pure speculation and what he thinks will happen. He hasn't even seen live how the map plays out, how can he comment on balance? Also about textures and props? So what if you saw a cliff on another map? Hell, de_zoo uses the stone walls that are on cs_militia. Should i rate it lower because of that? No and neither should anyone else.3klikphilip has his right to opinion and he is also spot on with some things that the reviewer made up. I also played de_sparity ages ago on a server with people and it played ok. Still, i wouldn't put the map in any operation. But philip says it nicely: "What i don't like when someone loathes up a map that i invested 100's of hours into, and within 15 minutes says what has to be done to improve it."About workshop. It's pure luck if your map gets a lot of views or not. Basically if it gets a lot of views on the first few days (7) and there are no "really good looking maps or popupar" to compete with. It will get displayed on Steam client on CSGO page (when Steam is in games details list) and a lot, a crapload of views come from that. There is also one week time to have your map visible enough, displayed on the preview reel and after that it gets buried down. There is a 7 day handicap that is given to new maps and after 7 days are over, it's gonna go down real fast even from the most popular today, week, etc lists.I just don't get the people who release these maps that i can make 100 within a week alone. Sure, they get happy when they do a map in 2 hours and release it but is the workshop really a proper place for those and maps which have taken months to produce? leplubodeslapin, Radu, Oliver and 1 other 4
Oliver Posted September 2, 2015 Report Posted September 2, 2015 It's pure luck if your map gets a lot of views or not. Basically if it gets a lot of views on the first few days (7) and there are no "really good looking maps or popupar" to compete with. It will get displayed on Steam client on CSGO page (when Steam is in games details list) and a lot, a crapload of views come from that. There is also one week time to have your map visible enough, displayed on the preview reel and after that it gets buried down. There is a 7 day handicap that is given to new maps and after 7 days are over, it's gonna go down real fast even from the most popular today, week, etc lists.I just don't get the people who release these maps that i can make 100 within a week alone. Sure, they get happy when they do a map in 2 hours and release it but is the workshop really a proper place for those and maps which have taken months to produce?Oh man I have wondered myself why the top 3 spots were taken up by some thoughtless aim-maps. I really hope that proper (maps that are in the finishing-stages) maps can separate from all the no-value (in terms of being operation-worthy) maps in the future. Workshop really needs to be structured differently. I imagine the front page will first and foremost show proper maps and then players can have the option to toggle "silly" maps. They are different experiences and should be treated as such.
text_fish Posted September 2, 2015 Report Posted September 2, 2015 The workshop is definitely flawed. The problem is, if you have an automated system you have to accept the bad with the good, because believe it or not, those mappers who push out endless aim maps don't think of their own work as silly, or less worthy of front page ranking so when they upload they're not going to tick a box that says "tick here if your map is stupid".The alternative is a moderated system, but then Valve would either have to pay somebody to keep it clean or at least identify some trustworthy volunteers from the community who are able to put their time and energy in free of charge. leplubodeslapin 1
Oliver Posted September 2, 2015 Report Posted September 2, 2015 What I mean is workshop needs to work on the categorizing of the different maps. To have one massive smear of both "silly"-maps that can't ever put in an operation with proper maps that are designed for competitive play you see the problem. A maps fate will be decided within the first 7 days and it just sucks that you have to compare against the popular "silly"-maps when they are not in the same category of maps.
ics Posted September 2, 2015 Report Posted September 2, 2015 (edited) Categorizing alone doesn't make any difference. It's already done in L4D2. People who do stuff for L4D2 just tick EVERYTHING available during upload. Nobody cares to moderate and action will be only taken if enough people report the same thing. Single report does nothing, no matter how accurate it is. So if you go browse campaigns on L4D2 workshop, this happens http://steamcommunity.com/workshop/browse/?appid=550&requiredtags[]=Campaigns - good luck finding any to play on.They just made the workshop work like it works now and they are now done with it untill they someone invests time to do it better. Players making noise makes them scared but i guess nobody has made enough to make them notice. Though this happened with Skyrim workshop. Players got angry, Valve backed off quickly. They are too scared to change things in their games and in Steam itself.I'm not sure why but Valve also lowered the rating of getting 5 stars on a map months ago. It used to be 250 thumbs up, now it's 150 to get 5 stars on map as rating (if you have 0 negative ones). So if you have 300 positive and 50 negative votes, that will be 4 stars (16% negative) but once you exeed 150 votes and are able to keep 96% of votes positive, your map will keep the 5 stars. Edited September 2, 2015 by ics fixed spelling leplubodeslapin, Lizard and Oliver 3
esspho Posted September 2, 2015 Report Posted September 2, 2015 @icswhere did you get this kind of information? I've been looking myself but couldn't find anything.
ics Posted September 2, 2015 Report Posted September 2, 2015 @icswhere did you get this kind of information? I've been looking myself but couldn't find anything.It's not said anywhere if that is what you are after. It comes from personal experience. I'm not even sure if you can drop under 5 stars once they have been achieved or is the percentage to keep it really 96%, could be very well be even just 90% positive ratings.I've done CSGO & TF2 maps and L4D2 campaign and followed their ratings with great interest, just like anyone else would have. I found out that 250 ratings was kind of the limit to get that 5 star rating. Of course my maps have also some negative ratings, so i did the math and followed when they actually get that 5th and that limit was pretty much 250 as long as i had 96% positive votes at that time. My first CSGO map took 250 ratings to get that 5 star rating, so did the L4D2 campaign too. The 2 later CSGO maps and the TF2 maps i submitted seem to have 150 rating limit to gain those 5 stars.
Bodd Jonar Posted September 4, 2015 Report Posted September 4, 2015 Really, CS:GO would be a worse game without FMPONE.That is maybe the best compliment you can give to a cs player, and I wish I can say that about myself one day. crowbAr 1
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