Le1T Posted September 1, 2015 Report Posted September 1, 2015 Dont know where to postBUTI made a collection of all maps from the contest. http://steamcommunity.com/sharedfiles/filedetails/?id=510239113No spam or advertising. Just want to help a bit. esspho, Lizard, kinggambit and 6 others 9
Vaya Posted September 1, 2015 Report Posted September 1, 2015 it's the pumpupyourpublic guy! workshop famous for your majestic spam. Lizard, hamilton5, text_fish and 5 others 8
Le1T Posted September 1, 2015 Author Report Posted September 1, 2015 (edited) it's the pumpupyourpublic guy! workshop famous for your majestic spam.I've been banned for it a year ago. Now im not spamming, just doing my work silently I love custom maps, what to do... Edited September 1, 2015 by Le1T Vaya and Lizard 2
laminutederire Posted September 1, 2015 Report Posted September 1, 2015 It seems like a very painful task Le1T 1
text_fish Posted September 1, 2015 Report Posted September 1, 2015 Thanks for putting this together Le1T!What a lot of submissions -- I don't envy the judges. Le1T 1
biXen Posted September 1, 2015 Report Posted September 1, 2015 Nicely done. Good luck to the contestants, I decided to skip it as I'm still in playtesting phase, shit takes forever .) Le1T and text_fish 2
Oliver Posted September 1, 2015 Report Posted September 1, 2015 Great job! It is fun to see what the community has been able to put together! Le1T 1
pB. Posted September 1, 2015 Report Posted September 1, 2015 Thanks a lot for doing this! Now I can cry at what the competition is more easily... crowbAr and Le1T 2
ics Posted September 1, 2015 Report Posted September 1, 2015 My bet for the 4 finalists are Kharkov, Empire, Abyss and Cargo. Lizard, jd40 and 1488 3
text_fish Posted September 1, 2015 Report Posted September 1, 2015 It'd be great if the judges could stream part of their process, like Cotton did for the last CEVO mapping contest. Might be a lot of extra work though I guess. kinggambit, 1488, Bevster and 1 other 4
Bodd Jonar Posted September 1, 2015 Report Posted September 1, 2015 (edited) It'd be great if the judges could stream part of their process, like Cotton did for the last CEVO mapping contest. Might be a lot of extra work though I guess.Why did that guy even judge maps? He did not even know what nodraw was. This is great work, must have taken hours... +1 Edited September 1, 2015 by Bodd Jonar
text_fish Posted September 1, 2015 Report Posted September 1, 2015 (edited) Why did that guy even judge maps? He did not even know what nodraw was. The vast majority of Counter-Strike players probably don't know what nodraw is, but that doesn't render their opinion on a map's gameplay and aesthetic quality any less valid than somebody who does. Edited September 1, 2015 by text_fish Lizard and kinggambit 2
Oliver Posted September 1, 2015 Report Posted September 1, 2015 The vast majority of Counter-Strike players probably don't know what nodraw is, but that doesn't render their opinion on a map's gameplay and aesthetic quality any less valid than somebody who does.I agree with this, however I feel more secure knowing that an experienced mapmaker is judging my map rather than any other person. Even if the person is a pro player I would still prefer the judge (or at least one) to be a mapmaker since these are people who spend a lot of time thinking about map-layout, positional advantage, aesthetic quality and also understands the technical aspects of mapmaking. You don't have to be a mapmaker to have an opinion on aesthetic quality or gameplay, but a person with this background I feel have more ground to stand on. Does that make sense? ashton93 and leplubodeslapin 2
laminutederire Posted September 2, 2015 Report Posted September 2, 2015 Ideally the jury would consist of map makers, as well as pros, and players of various ranks, so that the map appeal to a wide range of people, with a competitive playability, while favoring interesting and different layouts which would be recognized more easily by mappers.Also, map makers have a particular eye on things such as polishing, they can see more easily if a map is really well thought, through how it is optimized, and even through the brushwork. This can help choose between two maps both great gameplay and aesthetics wise. Maybe that's part of what you meant @Oliver?However, @text_fish, one could argue that probably half of players play either dust2 or mirage
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