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Posted (edited)

Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=502872926

Dank is a three objective map. There are two normal bomb sites that win rounds, and a case of money in the center of the map that either team can get (exact same as hostage rescue without a kit, press 'use' button on it and wait 4 seconds in the vicinity to attach it), but the money can only affect future rounds via the economy, it has no outcome on the round win. It can be entirely ignored if desired, or controlled to prevent the other team from getting a bank roll. 

It was conceptualized and created as an experimental project to explore adding additional meta and excitement to a game mode going on 15 years of stagnation.

Technical:

Dank is running on 1,700 lines of vscript to enable the extra game mode functionality. The code is longer than need be if it was written just for this, instead it is a demonstration of the power and features of a rewiritten capture the flag script, with a ton of features added. The CTF code and an SDK map release for it will be forthcoming at a later date.

Story line:

Prior to Colorado legalizing recreational marijuana, the founders of Dank Recreation made a lot of illegal cash selling pot. They've now gone legit and using their savings they have constructed a new multi-million dollar destination dispensary and edibles cafe overlooking a private reservoir set on a historic farm, now a working pot farm.

However their former cartel partners do not appreciate being left out in the cold, and are going to be sending a message to everyone about the consequences of cutting them out of massive profits by destroying the Dank facilities and taking any money they find.

The FBI has been made aware of Dank Recreation's shady past and have been dispatched to secure the site and recover any money they find as the proceeds of past illegal drug sales.

Screenshots:

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Edited by Rrena
add screenshots
Posted

@esspho Thanks. So far the feedback from the SMFC and GE play testers has been nearly all positive, which is pretty nice for throwing both a new layout and a new twist game concept at them at once. There's a bit of fine tuning yet to do to best achieve my goals with the additional objective, but even the very first play tests were a riot, which tells me it has a lot of promise.

Bots are oblivious, like usual.

@Bodd Janar I hope that's the general reaction, to entice interest to try it out.

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