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[WIP] de_meat [Looking for gameplay feedback]


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Posted

Thanks for the feedback! I've now fixed all of those things apart from the unnatural spiral.

Do you mean something more smooth would look better, like this? It's not a final texture of course, but the general shape would be like this.

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Posted

If you want a ramp to look correct, you have to justify it being there. In this case, it's so steep that it becomes implausible. If you're set on using a ramp, look up how and why ramps are used instead of stairs.

That slope certainly looks cool, but abstract shapes don't cut it for believable levels nowadays.

Posted (edited)

If you want a ramp to look correct, you have to justify it being there. In this case, it's so steep that it becomes implausible. If you're set on using a ramp, look up how and why ramps are used instead of stairs.

That slope certainly looks cool, but abstract shapes don't cut it for believable levels nowadays.

I've tried the realistic ramps, but then the amount of space becomes huge, like this:

wJ69bbq.jpg

y5fxXd8.jpg

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Which works for a realistic setting, but gameplay wise might be a bit too spacious. But if the unrealistic ramp is too noticeable, I might have to stick with this realistic ramp that isn't very gameplay friendly.

not being sarcastic, I felt like the map was rather clean overall.. which could be a good or bad thing, some people prefer cleanliness in maps.

You know, it could always be worse... :P
(Slight gore warning)


gGjZdO8.jpg

Aftermath of a horses' nosebleed!

Edited by Tyker
Posted

why not just go with stairs? what purpose does that ramp serve?

Because there are carts throughout the level. If there are stairs there, then how are the carts going down to the freezer? 
Maybe I could find a different solution to that instead, somehow!

Posted (edited)

Because there are carts throughout the level. If there are stairs there, then how are the carts going down to the freezer? Maybe I could find a different solution to that instead, somehow!

In a realistic level you would have elevators for this kind of stuff. Why would people drag/push carts with meat that can weigh 30-40kgs? 

 

In the slaughterhouse I work in during the summers there are indeed several levels, and everything is moved using elevators, there are no ramps. For short cuts etc there are stairs everywhere, but you would never move meat there. Stairs are used to move workers around quickly.

Edited by Bodd Jonar
Posted (edited)

Thank you all very much for your feedback!

The stairs are now back, and an elevator texture was added.

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On top of that, the optimization has been improved incredibly. My laptop has moved from a minimal 120 FPS in the last version to a minimal 170 FPS in the latest version of this map! 

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I'll put it on the workshop as soon as I've had it checked by some other machines for custom content. 

Edited by Tyker
Posted

To all those who had FPS issues in the last playtest: This should be fixed now! 
Please let me know if you still have any problems, and if so, at which location.

Here's a bonus webm because I can't post any visual improvements apart from my FPS counter:

 

Posted

 

 

2015-11-27_00024.thumb.jpg.4e0431c1c9185

2015-11-27_00025.thumb.jpg.e47cff4258792
I'll put it on the workshop as soon as I've had it checked by some other machines for custom content. 

An open question. What is the difference between the blue and the red lines? They render differently? 

Posted (edited)

Blue = models

Red = brushes

Green = displacements

Which one requires the most and the least computing power? :) If a wall is a model (like a door) or a brush or displacement. 

Edited by Bodd Jonar

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