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[WIP] de_meat [Looking for gameplay feedback]


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Posted

I forgot to mention this earlier: I have no idea why that is the case. There are no hostage entities around, and yet the anarchists talk about hostages anyway. No other T team seems to do that, but they do. If anyone knows why that happens or how to solve it, please let me know!

you might be able to specify in the kv file what voices you want to use.

As far as I'm aware, the voice the character uses is linked to their model and I don't think it can changed with a kv file.

The anarchists talk about hostages because they were designed for hostage maps. A slight oversight from valve imo, as it would have been nice for all the factions to be fully interchangeable. Whether they should have recorded the sound bytes to be game mode neutral, or a range of extra lines to be game mode sensitive.

You could take a custom approach perhaps? Create a "new" faction and "new" voices, when in actuality you've just taken valve's own files and recombined them under a slightly different name. You could then pack them into your bsp which will increase the size and be forcing people to download assets already available.

Posted

I haven't tried this myself, but my best guess would be to remove the specific lines from this file and pack it into your bsp, just like you would do with soundscape scripts: ..\steam\steamapps\common\counter-strike global offensive\csgo\scripts\game_sounds_anarchist.txt

Posted

I haven't tried this myself, but my best guess would be to remove the specific lines from this file and pack it into your bsp, just like you would do with soundscape scripts: ..\steam\steamapps\common\counter-strike global offensive\csgo\scripts\game_sounds_anarchist.txt

Doesn't that then also override the file for any maps played afterwards until the game is restarted? I remember that being a problem when I made maps for TF2. Is that still an issue now?

Posted (edited)

Doesn't that then also override the file for any maps played afterwards until the game is restarted? I remember that being a problem when I made maps for TF2. Is that still an issue now?

As far as I know, any packed files are only run for that specific map. When you make custom soundscapes you also have to pack your custom soundscape_manifest.txt, thus overiding (temporarily while the specific map is being ran) the local soundscape_manifest.txt for the user.

I would assume the same applies to the voice files.

Edited by grapen
Posted

@Squad used these models on zoo. I don't recall anyone complaining about hostage comments from the terrorist side.

I never noticed this myself :P

Custom soundscape files can be packed with the bsp, not sure if the same is possible for chat lines, but who knows. Then again, not sure if it's worth the effort and the extra filesize.

Posted

I never noticed this myself :P

Custom soundscape files can be packed with the bsp, not sure if the same is possible for chat lines, but who knows. Then again, not sure if it's worth the effort and the extra filesize.

If you manage to get through the whole operation with no one nitpicking this on reddit I'll be impressed :lol:

Posted

I think the thread automatically got moved from the contest section to the 3D section? 

When we submitted this map for the contest it was in its b2 stage. We're still working into the rc stage before moving on to something else. Currently we are implementing the feedback in this thread (such as de-noising mid, texturing the mid -> B connector differently, and heightening the roof in mid), mostly for visual reasons because the gameplay is solid.

One last thing:
If you are an artist who thinks they can model a hanging dead cow (either whole, or split in two) that fits the CSGO artstyle: Hit me up!

Posted (edited)
(I hope Mapcore can handle webm's)

Finally found a way to have fog in the freezer without massive framerate drops! net_graph shows no big hits, although we haven't tested it in multiplayer yet. Gameplay wise it may add some cool ways to hide, but then again it might also be too annoying to play with? Once the map is ready for a playtest, we hope to find out!

 

Edited by Tyker
Posted (edited)

One last thing:
If you are an artist who thinks they can model a hanging dead cow (either whole, or split in two) that fits the CSGO artstyle: Hit me up!

I remember some dead cow models for DoD:S, I think you can probably find a use for them ;) Made by INsane. Here's a link.

Edit: the models are actually by pedroleum, not INsane as I posted first.

deadcowsvol028ds.jpg

Edited by Squad

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