DrywallDreams Posted August 27, 2015 Report Posted August 27, 2015 Alright, I'm throwing my (metaphorical, it's sunny out) hat into the ring here!For a while I've been thinking of how I might redesign CS:GO, specifically Dust 2. I always thought that it was weird that something marketed as a "sport" nowadays was so related to violence ("it's a family show"). With Splatoon having come out, and Trackmania Turbo on the way, I was also very interested in bright, color filled visuals. So I thought to bring the map in the direction of a real sport (apparently in China, paintball and airsoft are often referred to as "Real life CS"!), and use skateparks, real airsoft and paintball arenas, and the aforementioned games as an inspiration.Then this contest was announced, and I did my best in sitting around all summer and staring at a blank hammer screen (okay I had the pipe at least) for a while every week. Then I finally thought of a good direction for the mid section to go with two weeks left, so I'm basically the best level designer ever. The rest of the map sort of followed and this map... happened, just like my best high school english papers. Hopefully in the next few days I can even hack together a pretty coherent layout!WORKSHOP:http://steamcommunity.com/sharedfiles/filedetails/?id=507191979SCREENSHOTS:(Wow, I expected the game to have a LOT more billboard props, maybe a few extra skins?) Fnugz 1 Quote
Andre Valera Posted August 28, 2015 Report Posted August 28, 2015 Haha Partyman, I get it... Good one Quote
laminutederire Posted August 28, 2015 Report Posted August 28, 2015 It needs more balancing for T's to have a chance. B main for T feels helpless if CT's rush, there is no cover for them to hold the chokepoint if they get rushed. As for A main, I'd tweak the timings, at least for them to be able to smoke their way to prevent them from being sniped down by awper.It's a good idea for the theme Quote
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