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Posted (edited)

Hello, Welcome to Scrapyard.

Scrapyard is an iteration of Salvage, you can find Salvage here.

Scrapyard is a standard 2 bombsite defuse map. 

What makes it unique in gameplay is an underground tunnel/sewer that connects both bombsites.  Assume the outside is hostile as terrorists may take the rooftop of the brown building you can see in the screenshot.

For now, speculate from the screenshot and play the old version to get a better idea.

Thank you for reading and playing.

scrap_new.jpg

Edited by Vulgarman
Posted (edited)

Just a heads up that the rules for the cometition states that:

"Remakes of older maps are NOT allowed."

I dont know exactly what you mean by iteration in this case, but you should look into this as it might not be accepted inte the competition, if it is in fact based of off an older map.

EDIT: From what the others told me this no longer relevant :P

Edited by Logic
Posted

Just a heads up that the rules for the cometition states that:

"Remakes of older maps are NOT allowed."

I dont know exactly what you mean by iteration in this case, but you should look into this as it might not be accepted inte the competition, if it is in fact based of off an older map.

You missed the point whre it says "Older projects are fair game: now’s the perfect time to polish up that map you’ve been working on but never got around to finishing."

So as long as it has been for CSGO, it's fine unless it's a remake from older game map such as CS Source or CS 1.6. For example if i would enter this map of mine, it would break the rules also, since it is based on CS Source map layout of mine.

This submissin is allowed as is Bastion2, like austinweiss mentioned.

Posted (edited)

I think this map should be okay since Bastion2 is also entered in the contest and it is essentially a remake. From my understanding (at least) the rule is in place more so someone can't remake older CS maps that aren't theirs eg. Tuscan.

 

You missed the point whre it says "Older projects are fair game: now’s the perfect time to polish up that map you’ve been working on but never got around to finishing."

So as long as it has been for CSGO, it's fine unless it's a remake from older game map such as CS Source or CS 1.6. For example if i would enter this map of mine, it would break the rules also, since it is based on CS Source map layout of mine.

This submissin is allowed as is Bastion2, like austinweiss mentioned.

Ah, I understand. It's hard to define what a remake is though. I'd say that remaking an older project what was released at an earlier date is a remake. But, if it's only remakes of maps prior to CS GO then I guess this is fair game :v

Edited by Logic
Posted

I liked the previous version, but I remember several vantage points which could lead to weird rounds with real players, but again I was playing with bots and they are so dumb ! Have you playtested it?

Based on the older version, I'd say that visually it lacks guidance hints which could be offered by a bit of colors since the level is a bit bland. That could make it more attractive, even if it overall looks good.

As for the previous comments, it is fair game, since it is basically an updated version of one of your previous map, like a salvage_v2, just like for coast or stgellert, you're just reworking one of your map, so don't worry about that :)

Posted

I'm glad there's concern over this being allowed in or not.  I posted with the expectation it would be allowed, as ICS said, perfect time to polish and ship again.

 

And this is an again.  Worth noting, the old version sets the spawns backwards, so it was mostly CTs on defuse duty from the beginning of the round.  Made for very fast paced gameplay.  But not so much with conventional play as CS players expect.

 

To speak briefly on funny angles and playtesting, I've found that for each funny/cheap angle, there's a fair amount of risk to using it.  Or, it's not very risky, but not very useful either.  Based on feedback elsewhere, I've removed the redundant car piles that plagued salvage, and that cleared many cheap spots, too many corners and the frustrating games of ring-around-the-rosey while trying to defuse the bomb at A.

 

Technical features which might interest you fellow mappers here, the fence at bombsite A doesn't block bullets, but blocks grenades and players and I've made some 4 way blend textures for the level, so I can do things like this:

scrap_new2.jpg

scrap_new3.jpg

scrap_new4.jpg

Posted (edited)

The Federal Bureau of Investigation received an anonymous tip of terrorist activity in and around the 3100 block of 31st ave.  The Counter-Terrorism Division and Weapons of Mass Destruction Directorate were mobilized to intervene.  With the help of state and local law enforcement, the FBI is determined to shut down the terrorists before they can detonate either of their nuclear bombs.

A Middle-Eastern terrorist cell has been operating in abandoned industrial property and adjacent scrapyard on the outskirts of a US City.  With nukes smuggled from the former Soviet Union, they intended to arm, transport and detonate them in the center of the city.  The FBI raid has changed the time table on those plans.  Detonating either bomb on the outskirts of the city is the contingency.
Play it

Edited by Vulgarman

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