JWCreations Posted August 22, 2015 Report Posted August 22, 2015 (edited) Hello, here's my entry. I wanted to try something not as usual - smaller map with very fast rotation times.Feedback is really appreciated.http://steamcommunity.com/sharedfiles/filedetails/?id=503867814 What I'm still looking to do:- layout improvements according to player feedback- visual tweaks Edited August 25, 2015 by JWCreations esspho, Pampers, ShockaPop and 12 others 15 Quote
Fnugz Posted August 22, 2015 Report Posted August 22, 2015 This map looks really nice from the pictures. Do you have a workshop link, so I can check it out ingame? Would make it easier for everyone giving feedback. DooM 1 Quote
esspho Posted August 22, 2015 Report Posted August 22, 2015 wow! this looks awesome. strong entry - good job.also Fnuggi's new avatar gives me the creepes. Quote
JWCreations Posted August 23, 2015 Author Report Posted August 23, 2015 (edited) Thank you How could I forgot this? Well here's the link: http://steamcommunity.com/sharedfiles/filedetails/?id=503867814 Edited August 23, 2015 by JWCreations Quote
Bodd Jonar Posted August 23, 2015 Report Posted August 23, 2015 You perfected the warehouse theme, looks really nice. Quote
FFG Posted August 23, 2015 Report Posted August 23, 2015 love how gritty it is also the layout is nice Quote
JWCreations Posted August 24, 2015 Author Report Posted August 24, 2015 Thank you guys.The thing that worries me is that Terrorists may have too many options how to approach bomb sites which could lead to some imbalances. DooM and Fnugz 2 Quote
Logic Posted August 25, 2015 Report Posted August 25, 2015 I think the signs on both A and B look a bit forced. I'd rather see them placed on the ground jackophant 1 Quote
jackophant Posted August 25, 2015 Report Posted August 25, 2015 I think the signs on both A and B look a bit forced. I'd rather see them placed on the ground Until then, totally unplayable Kochi 1 Quote
Logic Posted August 25, 2015 Report Posted August 25, 2015 Until then, totally unplayable Sure is! Ruined my immersion completely! Quote
JWCreations Posted August 25, 2015 Author Report Posted August 25, 2015 well I didn't touch the signs but your immersion should be higher now as I bit improved visuals, optimalisation and also made some layout changes Logic 1 Quote
laminutederire Posted August 27, 2015 Report Posted August 27, 2015 It looks good but the environment feels cluttered and frankly I think that it needs some clipping so that you don't get shot from everywhere because people can get to really unexpected places, and when you have 5 unexpected places to check.. Quote
JWCreations Posted September 10, 2015 Author Report Posted September 10, 2015 Congrats to all finalists!By the way, I've just updated the map layout so if you want to have a look and maybe leave some feedback, feel free to head on Worshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=503867814 Quote
[N]awbie Posted September 13, 2015 Report Posted September 13, 2015 (edited) Looks absolutely wonderful, I like it very much! The only issue I have with the map is that new players might be bit confused when looking for where to go. At first I thought that you could enter mid from the double door opening right in front of t-spawn. Same applies to the apartments when going to b from t-spawn, as there's a lot of openings (blocked hallways etc.) Although it looks great and adds more realism to the map, it might be a bit distracting for the first timers. There's also a few dead-zones, one example is the area next to ct-entrance for b. Again, it's good looking and all, but it doesn't add to the game play and I suggest adding a fence or such to block players from going there. I'd also consider removing some props around the map to make a bit clearer, now it seems to be kinda cluttered. Edited September 13, 2015 by [N]awbie Quote
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