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Posted (edited)

Separatists invade a historic coastal city in a small Mediterranean island. The GIGN are dispatched to protect the key cultural sites.

We just recently released this map, so feedback and critiques are greatly appreciated. Thank you, and enjoy!

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Nrhh5SD.jpg

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http://imgur.com/a/FZiTj

Version 1.0:

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http://imgur.com/a/fR2kW

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Workshop Link:

http://steamcommunity.com/sharedfiles/filedetails/?id=503902032

Edited by mendaxyz
Posted

It did take me a while to understand that the banners point you in the direction of A and B. Could that be made any more clear?

Haven't played it so I can't really comment on how it works ingame, it's just an observation from the photos.

Posted

I think it looks really nicely, and something different from what's being done usually (warehouses, anyone?). The thing that currently bothers me is that the textures looks cartoony. i know that CS:GO leans a liiiiitle bit more towards that style, but this is too cartoony to my liking. That's about all I can tell so far.

Posted (edited)

It did take me a while to understand that the banners point you in the direction of A and B. Could that be made any more clear?

Haven't played it so I can't really comment on how it works ingame, it's just an observation from the photos.

The banners should be more clear in-game but if it's still confusing or if players report getting lost then we'll change it.

The vegetation growing on the walls looks unconvincing and a tad repetitive.

I'll work on the blending, thanks.

The thing that currently bothers me is that the textures looks cartoony. i know that CS:GO leans a liiiiitle bit more towards that style, but this is too cartoony to my liking.

The textures are designed to be bright and saturated for easy readability. We're hoping for more player feedback to see if it's well-received, but I'll keep this in mind for when we make changes.

Thank you to everyone who replied so far, we appreciate it!

Edited by mendaxyz
Posted (edited)

You need to change those vegetation textures ASAP, they're fucking ugly. In real life vegetation is never that dense, it looks like moss at best. Add some holes in the blendmodulate texture. You can also add some overlay on top of it.

The walls in B are way too thin, wallbangs are fun but it looks weird. If you really need the wallbang area I suggest adding wooden planks ala mirage.

The bombsites aren't really well defined. Where are the limits, where can I plant? What am I even trying to destroy? A patch of grass and a small monument?

I like the 3D skybox and the fact that you can see landmarks from all over the map. Also the lack of sky brushes is nice.

Edited by Klems
Posted

Thanks to everyone who playtested and provided feedback! Mendaxyz and I used used that information to correct many problems with the map and released a major update earlier today. New screenshots are included in the first post and the change log is as follows:

Overhaul of Layout:
-Added a new location for Bombsite B, which should increase rotation times between bombsites
-Increased the size of the planting area of Bombsite A
-Added cover throughout the map, especially at the bombsites and at long

-Darkened some of the textures and made them look more realistic
-Fixed a few clipping issues

The download link is included in the first post or you can visit the Steam Workshop page here:

http://steamcommunity.com/sharedfiles/filedetails/?id=503902032

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