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Walki

[WIP] de_bastion2 | de_bastion2 (Night)

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Bastion2 - Bomb/Defuse

Outraged by the corrupt bourgeoisie bidding decadent sums on useless pieces of paint and canvas, Anarchists planned to bomb a historic castle in the south of France and its current art exhibition.

News of the attack leaked to the gendarmerie, who called off the auction and evacuated the prominent bidders.

A GIGN special operations unit has been dispatched to the scene to neutralise the threat.

Workshop Link (daylight): http://steamcommunity.com/sharedfiles/filedetails/?id=501568344

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Workshop Link (daylight): http://steamcommunity.com/sharedfiles/filedetails/?id=501568344

Counter-Terrorists: Garrison the historic bastion and repel the Anarchist's assault!

Terrorists: Plant and detonate the C4 at one of the art exhibition sites!

Other Notes:
There's a sewersystem which leads from the villa to the lockerroom (A-Spot).

Map created for
The Reddit/Mapcore Mapping Contest 2015
https://www.mapcore.org/articles/special-events/reddit-mapcore-csgo-mapping-contest-r61/

Credits:
Walentin 'Walki' L. - Level Designer
Steve 'Burro' M. - 3D Artist

Workshop Link (Night): http://steamcommunity.com/sharedfiles/filedetails/?id=546859493

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Workshop Link (Night): http://steamcommunity.com/sharedfiles/filedetails/?id=546859493

Nightsky Credits:
Day of Defeat: Source (Valve)

Edited by Walki
added bastion2 night

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I think that the colours and the aesthetics all work really well together, and there were some layout ideas that I liked on this map. I initially found the layout confusing, but after a few rounds I sorta got the hang of it. Whilst it's good that the theme is consistent everywhere, I found it difficult to differentiate some areas of the map from each other, without looking at the radar (am I on the way to A or B?)

But it seems that everywhere I went, I had rather poor FPS. I didn't take the time to do any diagnostics (eg mat_leafvis 3/mat_wireframe 1), but it seemed that particularly around the CT side of the map, I would dip down to 60/70 fps, from my usual ~150/200 fps.

Also that spiral staircase heading up to B is brutal for low sensitivities.

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Thanks for feedback Single!

I've been receiving complains about poor FPS at certain areas of the map. Can you be a little more precise where you got the drops? Also is your PC low, mid or high end? (cause it runs fine on my Laptop which is low-end).

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Hmmm, I ran around today and my FPS didn't drop as low. Perhaps it was some background process screwing it up. Regardless, my FPS was lowest around A site, looking at the 'short' tunnel (160 fps) and at the fountain near T spawn (140 fps). Running around other parts of the map, I get between 220 and 320 FPS.

I have an Intel i5-2400, 8 GB RAM, AMD Radeon R9 270X (2 GB VRAM). Also playing off some cheapo SSD.

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Those towers you got there. NmLw5T0.png Feels like something is missing. I don't know. Right know i would say it needs detail. :D

Yah true. Feels a little empty although there's 5 overlays on it already. I'll think about something for the next version.

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Yah true. Feels a little empty although there's 5 overlays on it already. I'll think about something for the next version.

Maybe you could add some stain overlays at bottom of the tower and maybe put in window a cannon  ?

I feel it somehow working. 

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This doesn't look like southern france. For one the roofs are too sloped and the texture doesn't fit, the 3D skybox mountains are too tall and weirdly colored, and the vegetation doesn't look like anything we have back here.

The yellow/orange stone texture is a bit too contrasted, I think the visuals would improve a lot if you changed it for something with more resolution and less contrast. Look at this http://previews.123rf.com/images/zechal/zechal1212/zechal121200031/17507330-Gordes-medieval-village-in-Southern-France-Provence--Stock-Photo.jpg

Residential areas are a good way of adding colors http://images.everytrail.com/pics/fullsize/4135895-Screen_shot_2012-02-09_at_12.52.04_PM.png It's just so cosy man. https://schwingeninswitzerland.files.wordpress.com/2012/05/dsc_0997.jpg Right now there's a bit too much pallets and crates for my liking.

I think the resort assets are available no? It have proper vegetation for once.

Edited by Klems

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This doesn't look like southern france. For one the roofs are too sloped and the texture doesn't fit, the 3D skybox mountains are too tall and weirdly colored, and the vegetation doesn't look like anything we have back here.

The yellow/orange stone texture is a bit too contrasted, I think the visuals would improve a lot if you changed it for something with more resolution and less contrast. Look at this http://previews.123rf.com/images/zechal/zechal1212/zechal121200031/17507330-Gordes-medieval-village-in-Southern-France-Provence--Stock-Photo.jpg

Residential areas are a good way of adding colors http://images.everytrail.com/pics/fullsize/4135895-Screen_shot_2012-02-09_at_12.52.04_PM.png It's just so cosy man. https://schwingeninswitzerland.files.wordpress.com/2012/05/dsc_0997.jpg Right now there's a bit too much pallets and crates for my liking.

I think the resort assets are available no? It have proper vegetation for once.

I based it more upon Carcassonne (which is also South) and not Southeast (Provonce). I'm still putting work into the residential area so stay tunned.

Also I'm not willing to use assets by other people, I usually do them on my own or my 3D Artist does them. I'll see what I can do.

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Last minute update? -Last minute update :>

  • Improved FPS
  • Fixed skywalker problem
  • Fixed various spots where you could get stuck
  • Increased FPS and decreased skybox size (skybox over connector is now closed)
  • Design improvements around bridge
  • Added crates to boost on top of drawbridge
  • Clipped A-platform stairs
  • Added 64 Deathmatch Spawns
Edited by Walki

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Sorry to sound ignorant, but why call it Bastion2 instead of just bastion?

Actually pretty simple. Just to cordon it off from my old version. Bastion2 is based upon Bastion(1) but only around 30%. You can take a look at Bastion(1) if you go on my steamprofile anf view my workshop submissions. You should see the difference it's huge.

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