Walki Posted August 17, 2015 Report Posted August 17, 2015 (edited) Bastion2 - Bomb/DefuseOutraged by the corrupt bourgeoisie bidding decadent sums on useless pieces of paint and canvas, Anarchists planned to bomb a historic castle in the south of France and its current art exhibition.News of the attack leaked to the gendarmerie, who called off the auction and evacuated the prominent bidders.A GIGN special operations unit has been dispatched to the scene to neutralise the threat.Workshop Link (daylight): http://steamcommunity.com/sharedfiles/filedetails/?id=501568344Workshop Link (daylight): http://steamcommunity.com/sharedfiles/filedetails/?id=501568344Counter-Terrorists: Garrison the historic bastion and repel the Anarchist's assault!Terrorists: Plant and detonate the C4 at one of the art exhibition sites!Other Notes:There's a sewersystem which leads from the villa to the lockerroom (A-Spot).Map created forThe Reddit/Mapcore Mapping Contest 2015https://www.mapcore.org/articles/special-events/reddit-mapcore-csgo-mapping-contest-r61/Credits:Walentin 'Walki' L. - Level DesignerSteve 'Burro' M. - 3D ArtistWorkshop Link (Night): http://steamcommunity.com/sharedfiles/filedetails/?id=546859493 Workshop Link (Night): http://steamcommunity.com/sharedfiles/filedetails/?id=546859493Nightsky Credits: Day of Defeat: Source (Valve) Edited November 3, 2015 by Walki added bastion2 night ashton93, Vilham, OrnateBaboon and 2 others 5 Quote
laminutederire Posted August 17, 2015 Report Posted August 17, 2015 B changed a lot in a good way! Walki 1 Quote
Single Posted August 19, 2015 Report Posted August 19, 2015 I think that the colours and the aesthetics all work really well together, and there were some layout ideas that I liked on this map. I initially found the layout confusing, but after a few rounds I sorta got the hang of it. Whilst it's good that the theme is consistent everywhere, I found it difficult to differentiate some areas of the map from each other, without looking at the radar (am I on the way to A or B?)But it seems that everywhere I went, I had rather poor FPS. I didn't take the time to do any diagnostics (eg mat_leafvis 3/mat_wireframe 1), but it seemed that particularly around the CT side of the map, I would dip down to 60/70 fps, from my usual ~150/200 fps.Also that spiral staircase heading up to B is brutal for low sensitivities. Walki 1 Quote
Walki Posted August 20, 2015 Author Report Posted August 20, 2015 Thanks for feedback Single!I've been receiving complains about poor FPS at certain areas of the map. Can you be a little more precise where you got the drops? Also is your PC low, mid or high end? (cause it runs fine on my Laptop which is low-end). Quote
Single Posted August 22, 2015 Report Posted August 22, 2015 Hmmm, I ran around today and my FPS didn't drop as low. Perhaps it was some background process screwing it up. Regardless, my FPS was lowest around A site, looking at the 'short' tunnel (160 fps) and at the fountain near T spawn (140 fps). Running around other parts of the map, I get between 220 and 320 FPS.I have an Intel i5-2400, 8 GB RAM, AMD Radeon R9 270X (2 GB VRAM). Also playing off some cheapo SSD. Walki 1 Quote
Tensei Posted August 23, 2015 Report Posted August 23, 2015 Those towers you got there. Feels like something is missing. I don't know. Right know i would say it needs detail. Quote
Walki Posted August 24, 2015 Author Report Posted August 24, 2015 Those towers you got there. Feels like something is missing. I don't know. Right know i would say it needs detail. Yah true. Feels a little empty although there's 5 overlays on it already. I'll think about something for the next version. Quote
Tensei Posted August 24, 2015 Report Posted August 24, 2015 Yah true. Feels a little empty although there's 5 overlays on it already. I'll think about something for the next version.Maybe you could add some stain overlays at bottom of the tower and maybe put in window a cannon ?I feel it somehow working. Quote
Klems Posted August 25, 2015 Report Posted August 25, 2015 (edited) This doesn't look like southern france. For one the roofs are too sloped and the texture doesn't fit, the 3D skybox mountains are too tall and weirdly colored, and the vegetation doesn't look like anything we have back here.The yellow/orange stone texture is a bit too contrasted, I think the visuals would improve a lot if you changed it for something with more resolution and less contrast. Look at this http://previews.123rf.com/images/zechal/zechal1212/zechal121200031/17507330-Gordes-medieval-village-in-Southern-France-Provence--Stock-Photo.jpgResidential areas are a good way of adding colors http://images.everytrail.com/pics/fullsize/4135895-Screen_shot_2012-02-09_at_12.52.04_PM.png It's just so cosy man. https://schwingeninswitzerland.files.wordpress.com/2012/05/dsc_0997.jpg Right now there's a bit too much pallets and crates for my liking.I think the resort assets are available no? It have proper vegetation for once. Edited August 25, 2015 by Klems Quote
Quotingmc Posted August 25, 2015 Report Posted August 25, 2015 I think the resort assets are available no? It have proper vegetation for once.https://www.mapcore.org/topic/19316-resort-and-castle-assets/ Klems 1 Quote
Walki Posted August 25, 2015 Author Report Posted August 25, 2015 This doesn't look like southern france. For one the roofs are too sloped and the texture doesn't fit, the 3D skybox mountains are too tall and weirdly colored, and the vegetation doesn't look like anything we have back here.The yellow/orange stone texture is a bit too contrasted, I think the visuals would improve a lot if you changed it for something with more resolution and less contrast. Look at this http://previews.123rf.com/images/zechal/zechal1212/zechal121200031/17507330-Gordes-medieval-village-in-Southern-France-Provence--Stock-Photo.jpgResidential areas are a good way of adding colors http://images.everytrail.com/pics/fullsize/4135895-Screen_shot_2012-02-09_at_12.52.04_PM.png It's just so cosy man. https://schwingeninswitzerland.files.wordpress.com/2012/05/dsc_0997.jpg Right now there's a bit too much pallets and crates for my liking.I think the resort assets are available no? It have proper vegetation for once.I based it more upon Carcassonne (which is also South) and not Southeast (Provonce). I'm still putting work into the residential area so stay tunned.Also I'm not willing to use assets by other people, I usually do them on my own or my 3D Artist does them. I'll see what I can do. Quote
Walki Posted August 31, 2015 Author Report Posted August 31, 2015 (edited) Last minute update? -Last minute update :>Improved FPSFixed skywalker problemFixed various spots where you could get stuckIncreased FPS and decreased skybox size (skybox over connector is now closed)Design improvements around bridgeAdded crates to boost on top of drawbridgeClipped A-platform stairsAdded 64 Deathmatch Spawns Edited August 31, 2015 by Walki Vaya 1 Quote
RivFader Posted August 31, 2015 Report Posted August 31, 2015 Sorry to sound ignorant, but why call it Bastion2 instead of just bastion? Quote
Walki Posted August 31, 2015 Author Report Posted August 31, 2015 Sorry to sound ignorant, but why call it Bastion2 instead of just bastion?Actually pretty simple. Just to cordon it off from my old version. Bastion2 is based upon Bastion(1) but only around 30%. You can take a look at Bastion(1) if you go on my steamprofile anf view my workshop submissions. You should see the difference it's huge. Quote
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