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Posted (edited)

LINK TO WORKSHOP PAGE: http://steamcommunity.com/sharedfiles/filedetails/?id=501492645

 

(Sorry if what I am writing doesn't make sense, I am a bit eager to get this out. Please feel free to ask about the map). 

This map takes place at an old conference building. Surrounding the building is the process of modernizing the entire city. The environment breathes of old and new architecture. 

I am looking for some feedback (mainly on the layout and optimization). As for the progress i have yet to make the skybox details and the surrounding details around the map. It is being worked on right now, but I felt I needed to post my map as soon as possible so I can consider the feedback. 

Here is the overview of the map: overpass_radar_HUD.thumb.jpg.2355de10049

More images http://imgur.com/a/E34aR#0

Callouts and stuff will come later. What I would like your opinion about is the roof part of my map. I am very unsure if the verticality if it can damage the layout in anyway. Should I rework it in some way? Remove it? 

I will be back with some gameplay suggestions when the callouts are done (so it will be easier to see where the places are that I will be talking about). 

Thanks for playing the map!

Edited by Oliver
Posted

Layout looks a little insane in regards to vertical-ness.

Can I suggest to sign up for a mapcore playtest? Best way to get feedback for any potential layout issues

Posted

Layout looks a little insane in regards to vertical-ness.

Can I suggest to sign up for a mapcore playtest? Best way to get feedback for any potential layout issues

Sure, how do I arrange that?

Posted (edited)

I saw this on /r/globaloffensive. My main issue from the screenshots is the lighting and the openness on a. It is very open with only a few boxes on site. It may play out well, much like B on cache, but I think it needs some more testing to know for sure. As for the lighting, it is very dull in the outside areas which only add to the open and blocky (little detail) feel.

Edited by Quotingmc

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