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Posted (edited)

de_ddos https://steamcommunity.com/sharedfiles/filedetails/?id=500363827&searchtext=de_ddos

Story: Terrorist would like to blow up the servers after their failed 'ddos'ing attempt via their hacking truck. 

About the map

  • 3 lane layout with connectors across middle.
  • Like Dust2 teams can see each other cross from near their spawn areas.
  • Unlike Dust2 you can not watch/control mid from these positions.
  • A small selection of boost spots and jumps that require team work or skill to get to. (Don't worry, they are not olofboost)

Bomb Site A

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Middle

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Bomb Site B

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Overview

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For more images visit workshop https://steamcommunity.com/sharedfiles/filedetails/?id=500363827&searchtext=de_ddos

About Me:

Made a lot of zombie escape maps back in counter strike source. Then joined NMRiH dev team. Have done some mapping for Jurassic-Life hl2 mod. 

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Edited by thegregster101
Posted

Hey, for now there is only one thing that troubles me, it's that mid is practically unusable for T's

It's main use is to get to squeaky. This is easy to do as a pipe blocks vision from CT window. If a player is playing lower mid a smoke could be used to cross unharmed. Also you could push mid and wrap a site. In my opinion mid is maybe OP T since you have to play lower mid as CT to have a good hold. 

  • 2 weeks later...
Posted

I'm not quite sure what the hackers would gain by ddosing somewhere from right outside it that couldn't be achieved from the comfort of their own home, hidden behind proxys and whatever other methods hackers use. I guess they better hack the GUI and write a vb script!

And then why is bombsite A not a server as well? Totally unplayable! :P

There look to be a lot of penetrable surfaces. Have any steps been taken to prevent cross map awping? There also seems to be lots of conveniently fallen wooden debris to climb and a hell of a lot of boxes/crates which are too repetitive and conveniently placed.

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